usercipeaXcancel

1,005 Commits over 518 Days - 0.08cph!

3 Months Ago
Fixed a very rare bug - if patrol heli crashed on top of an unloadable train wagon, the heli crates would become locked and unlootable
3 Months Ago
Merge from PlayerRigUpdate2 Keep source on floating city scenes
3 Months Ago
Add the industrial barrels to the StorageAdaptorAllowCollisionGroup
3 Months Ago
merge from main 152363
3 Months Ago
Add a CaveNetworkGroupLayerOverride to cave_large_sewers_hard to fix network layer issues Rebake height map to fix terrain issues S2P
3 Months Ago
merge from main 152363
3 Months Ago
Avoid various allocs in ResourceDispenser.DoGather Cache an invoke action + item def harvest stat key, get rid of linq, pool hit info
3 Months Ago
merge from editor_rpc_kick_convar
3 Months Ago
Add editor only convar debug.prevent_rpc_error_kick - stops RPC errors from kicking the player
3 Months Ago
merge from spraycan_reskin_refactor
3 Months Ago
Improved way to reposition socketed child entities when reskinning - look for the matching female socket on the new entity with the same name, fall back to the closest if needed Fixes door controller attached to an high external gate swapping sides when reskinned Add StringEx.EqualsAfterLastSeparator
3 Months Ago
merge from main 152363
3 Months Ago
Fix broken collision + material on an excavator light S2P excav
3 Months Ago
Compile fix
3 Months Ago
merge from drawcolliders_improvements
3 Months Ago
Codegen
3 Months Ago
merge from main
3 Months Ago
merge from barrel_conveyor_fix
3 Months Ago
Fix forceShowInConveyorFilters not overriding redirect check Show industrial barrels too
3 Months Ago
merge from main
3 Months Ago
merge from spraycan_reskin_refactor 🎨
3 Months Ago
Refactored the entire method / file now that reskinning is feature complete and all on the new system Clear steps, organized validation logic, comments, ripped out redundant stuff, etc. Allow reskinning while noclip flying
3 Months Ago
Add computer station reskinning Now preserves all the saved cctv codes and wire stays connected to the sub io entity, snapping to the new handle position Fix an NRE when trying to control drones on playground
3 Months Ago
merge from mfm (merge from main)
3 Months Ago
Merge from main Manually resolve merge hell in SprayCan.cs
3 Months Ago
testlist
3 Months Ago
Add autoturret reskinning Preserves loaded ammo, authlist, rc identifier and peacekeeper setting
3 Months Ago
Implement IO entity reskinning with the new system, will now always nicely adjust any connected wires / pipes to the new positions: https://files.facepunch.com/cipeaX/2026/May/21_01-08-RightBighorn.mp4
3 Months Ago
Fix a bug causing io lines to not update correctly when multiple storage adaptors on the same barrel have connections between themselves
3 Months Ago
Integrate item container and child item container preserving into the new system Re-implement entity children preserving, with attachments repositioning if their sockets shifted, child io entity also have their connected lines update correctly Fixes various current bugs with storage adaptors / door controllers when their parent is reskinned Make ceilinglight reskinnable again, will fix reskinning io entities themselves next Fix not being able to skin snowmobile back to default
3 Months Ago
Some renaming
3 Months Ago
Improve the building of the PreserveInfo
3 Months Ago
Initial wip on an attempt to refactor the beast that is SprayCan.ChangeItemSkin The idea is that entities handle things they need to persist through reskinning themselves via Preserve and Restore methods
3 Months Ago
merge from barrel_conveyor_fix
3 Months Ago
Fix barrels not showing up in conveyor filters since reskin support was added
3 Months Ago
merge from server_browser_description_loading_fix
3 Months Ago
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
3 Months Ago
merge from version_log_server
3 Months Ago
merge from traintunlightfixes
3 Months Ago
merge from cargoshipfixes
3 Months Ago
merge from terrain_lowering_nms_large_cave
3 Months Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
3 Months Ago
merge from main
3 Months Ago
merge from reset_groups_command
3 Months Ago
merge from mortar_prototype
3 Months Ago
Improve mortar uneven ground placement error
3 Months Ago
merge from main
3 Months Ago
Add spawn.reset_groups - just clears then fills all spawn groups, useful for spawn point testing
3 Months Ago
merge from automated_testing
3 Months Ago
Possibly fix some tests failing