usercipeaXcancel

400 Commits over 337 Days - 0.05cph!

8 Months Ago
FIx powered water purifier accumulating a value when running on an nearly empty tank, then converting a large amount of salt water at once.
8 Months Ago
Resource dispensers respect max stack size
9 Months Ago
Also fix fps.limitinmenu capping fps when inside the workshop editor
9 Months Ago
Fixed fps sometimes being capped at 15 instead of 60 in the main menu, when using both fps.limitinbackground 1 and fps.limitinmenu 1
9 Months Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
9 Months Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
9 Months Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
9 Months Ago
Fix not being able to reskin a twitch rivals computer station via spray can
9 Months Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
9 Months Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
9 Months Ago
Fixed missing "clone" and "clone all" radial menu option icons for all berries Fixed wheat, rose, sunflower and orchid using incorrect icons
9 Months Ago
Admin command to kill all bees
9 Months Ago
Changed spoiled produce consume sound
9 Months Ago
- Lock execution behind `commandblock.commands_enabled` convar, default to off - Show toast to player opening the menu while disabled to let them know - Add `commandblock.use_player` convar option - if enabled, commands will run using the last player who set them, allowing for a wider range of commands to be used
9 Months Ago
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
9 Months Ago
merge from main
9 Months Ago
Additional cleanup
9 Months Ago
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9 Months Ago
Merge from spoil_fruit_veg
9 Months Ago
Apply spoiling to black raspberries
9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
Merge from main Fix protobuf,codegen,manifest
9 Months Ago
Merge from hackweek_spawn_all_deployables_command
9 Months Ago
Fixed debug logs
9 Months Ago
Fix it again, but better. Don't show empty firework patterns in the UI at all.
9 Months Ago
Fix error when opening admin ui, caused by empty firework pattern
9 Months Ago
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
9 Months Ago
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9 Months Ago
merge from bee_catapult_bomb
9 Months Ago
Catapult admin reload supports the bee bomb as a possible ammo type
9 Months Ago
`fixcars` now works for hot air balloons
9 Months Ago
Tweaks and cleanup
9 Months Ago
Merge from ballista_disablelegs_fix
9 Months Ago
Also rebuild legs on dismount in case convar was turned on while mounted
9 Months Ago
Merge from spatially_aware_gentlemen_club
9 Months Ago
Codegen
9 Months Ago
Merge from main
9 Months Ago
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista) BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas
9 Months Ago
Fixed NRE spam when enabling legs for the first time
9 Months Ago
Fixed simulate_loot command using the furthest away crate in a 5m radius instead of the closest Added description and improved output formatting
10 Months Ago
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10 Months Ago
- Add description - Make sure stability convar is definitely always restored - Some cleanup
10 Months Ago
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10 Months Ago
`debug.spawn_all_deployables` command - spawns one of every deployable in a grid (sometimes useful for testing)
10 Months Ago
RustCraft
10 Months Ago
Functional command block deployable
10 Months Ago
Fix worldmodel outlines of the cocoknight armor pieces
11 Months Ago
Make jungle building skin work with `upgrade_radius` and related commands