usercipeaXcancel

1,641 Commits over 579 Days - 0.12cph!

44 Days Ago
Fixed typo causing sleepers to never be killed in safezones after server restart, regression from last month
45 Days Ago
Fix a scale override on large rig monument blocker, causing collision issues Add a few missing vent cages S2P large and small oilrig
45 Days Ago
merge from automated_testing
45 Days Ago
Reduce network range of glass ak Delete unused anim event Switch drop mag particle to use LOD1 (already has RW enabled) Enable custom local folder on the animation events so the build doesnt change the path, mag drop works Testlist, all tests pass
45 Days Ago
merge from main
46 Days Ago
merge from improved_event_saveloading
46 Days Ago
Fix all non-puzzle crate and barrels spawns being set to never respawn on both oil rigs (happened because "Process" context menu messes them up) S2P
46 Days Ago
merge from main
47 Days Ago
merge from monument_blocker_explosive_ammo_fix
47 Days Ago
Fix explosive ammo not dealing any damage to monument blockers
47 Days Ago
merge from skin_pooling_fix
47 Days Ago
Fix pooling bug causing random skins to appear on deployables
48 Days Ago
merge from ocean_sim_waterlevel_trace_fix
48 Days Ago
More player boat building fixes to not assume oceanlevel is at 0 Fix hull placement, boat creation, deployable height limit
48 Days Ago
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48 Days Ago
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48 Days Ago
merge from ocean_sim_waterlevel_trace_fix
48 Days Ago
Boat building station deployment works with env.oceanlevel != 0 Allowed setting env.oceanlevel to negative values, whats the worst that could happen...
48 Days Ago
merge from main
49 Days Ago
merge from HAB_armour_damage
49 Days Ago
Enable RW on HAB armor gibs HAB armor now plays an effect when equipped, placeholder sound for now Switch HAB door to chainlink door sounds instead of metal Now need to hold E for 3 seconds to put on the armor instead of instant, prevents misclicks
49 Days Ago
Remove huge debug cube from water pipe access point
49 Days Ago
merge from Monument_Blocker_Balance
49 Days Ago
S2P mil tuns, silo, large oil
49 Days Ago
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49 Days Ago
49 Days Ago
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49 Days Ago
Run clean entity labels
50 Days Ago
merge from heavy_helmet_crafting
50 Days Ago
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
50 Days Ago
merge from submarine_looting_fix
50 Days Ago
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
50 Days Ago
merge from improved_event_saveloading
50 Days Ago
Proto
50 Days Ago
merge from main
50 Days Ago
Make sure to still restart oil rig radiation on server restart if the force reset fails
50 Days Ago
merge from main
50 Days Ago
Patrol heli, bradley, satellite crash sites get saved correctly instead of all crates disappearing when the server restarts - Enable saving on all of the crates and server gibs, the OnFire state persists - Converted satellite crates to the same LockedByEntCrate setup that heli and bradley use, got rid of TimedUnlootableCrate - Set all of the crate despawn time to 30 minutes from 60 (doesn't make sense for them to stick around longer than the gibs) - Fix heli crates landing on unloadable train wagons again (needed an extra fix now that they're saved)
50 Days Ago
Cargo ship no longer despawns its crates on server restart / does more loot cycles but randomly starts leaving inbetween - whole event should now saveload correctly - Saves the loot rounds that have passed, re-schedules the remaining correctly - Saves available spawn point indices so crates don't spawn on top of each other
51 Days Ago
Compile fix
51 Days Ago
Remove debug logs, slight cleanup + formatting
51 Days Ago
Hackable crate flag / visual fixes Skip puzzlereset alerts when force resetting after restart
51 Days Ago
merge from authorize_friend_lag_fix
51 Days Ago
Optimize SteamFriendsList.Refresh, fixing huge lag spikes when authorizing friends to turrets etc. when theres a lot of players in your team
51 Days Ago
Semi automatic pistol: - More damage falloff at range - HQM craft cost 4 -> 6
51 Days Ago
merge from main
51 Days Ago
Small oilrig converted
51 Days Ago
WIP Oil rigs no longer despawn all crates when the server restarts, large rig converted, small rig to go - Reworked the reset setup, attached a generator to the main reset so it can be saved, removed the smaller puzzleresets for each of the rooms - Puzzle now force-resets on server restart, unless there's players nearby - this also fixes getting killed while sleeping if you happened to be near any puzzle when the server goes down - Crates get saved so if you were in the middle of hacking the locked crate, it just continues after restart - Various other stuff to allow the puzzlereset to correctly find its reset entities and reset objects again afterwards - Puzzle itself saveloads references to spawned crates so it doesn't spawn duplicates on the next reset - ScientistBoatOilrigManager is no longer an entity (not needed) - Slight refactor, lots more cleanup to be done
52 Days Ago
merge from main, fix proto conflict
54 Days Ago
Fix corrupt hazmat suit item prefab