270 Commits over 303 Days - 0.04cph!
industrial garage door;
- Assign panner chain material to busy state model
industrial garage door;
- created panner material for the chain
industrial garage door;
- fixed lock position
industrial shelves;
- missed one, removing redundant material
industrial shelves;
- Tweaked the colour mask texture to reduce the washed out look a bit
- Polish on colour lookup values, shelves now matches your shipping container colours accurately
- Removed redundant material files since its using lookup table instead
- Reassigned model to the single material
industrial garage door;
- removed neighbouring ao from moving parts, only self occlusion for parts that move.
industrial garage door;
- fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
industrial garage door;
- fixed busy state model popping with the finished states. Should now be seamless between states.
industrial garage door;
- colliders fix
illuminated pressure pad;
- Gibs added
- fixed bug on pad stacking on itself
illuminated pressure pad;
- Lods created
- Prefab updated
illuminated pressure pad;
- textures polished
- icon updated
- prefab updated
illuminated buttons;
- buttons now illuminate both when power is recieved and when sent.
- prefabs updated for buttons
https://files.facepunch.com/curtis/1b1511b1/15_23-41-FrivolousGrackle.mp4
illuminated pressure pad;
- textures first pass
- updated icon render setting
- updated material
illuminated pressure pad;
- game model added.
- pressure pad lights up in two conditions; when power is sent or when power is recieved. Which now allows burst of power to illuminate the pad for a small time.
- updated material, prefab and icon.
https://files.facepunch.com/curtis/1b1411b1/14_03-08-CadetblueOlingo.mp4
illuminated pressure pad;
- add baked textures for preview, not yet textured
illuminated pressure pad;
- remove redundant texture
hackweek illuminated pressure pad;
- placeholder model and emissive for pressure pad skin.
- pad illuminates in the same fashion as the illuminated buttons when it has power supplied.
https://files.facepunch.com/curtis/1b1211b1/12_05-05-ScholarlyYardant.mp4
industrial garage door
- fixed vehicle phys box missing reference to removed from client
industrial garage door
- minor texture tweak
industrial garage door
- Gibs added
- Prefab updated
industrial garage door
- merged sub objects on skin model
industrial garage door
- LODs created
- Added model for skinnning / anim
- Icon updated
- Prefab updated
industrial garage door
- texture polish
industrial garage door;
- texture updates still wip
industrial garage door
- model update
- placeholder textures
- material update all still wip
industrial garage door
- greybox model
- prefab created
- item created
- icon created
- ran manifest and localization
industrial electric furnace
- gibs
- corpse model
- updated prefabs
- ran manifest
industrial shelves full, half, wall
- Adjusted icon colour for better clarity
- Adjusted prefab starting material to blue
industrial electric furnace
- added lods
- split glass and furnace
- updated item skin
- updated prefab
industrial shelves half height and wall shallow
- skin created and setup
- item updated
wall shallow bamboo shelf
- fix sitem itemname to allow skinning from repair bench and spray can
industrial electric furnace
- item updated
- skin
industrial auto turret
- updated item skin
industrial auto turret
- fix localization and linked skin to industrial sitem
industrial dlc
- fix sitem localization
industrial electric furnace / industrial shelves
- polish textures
- updated icon
- updated prefab
- updated localization for all industrial shelves & industrial electric furnace
- manifest updated
industrial electric furnace
- remove redundant prefab
industrial electric furnace
- texture updates
- material updates
industrial electric furnace
- updated wip textures
- updated icon preview
industrial electric furnace
- texture wip updates
- adjusted materials
industrial electric furnace
- reduced AO to 512
industrial electric furnace
- game model
- updated prefabs
- Added stand in textures
- Setup IO on off states in prefab
- Added off and glass material
industrial electric furnace
- rename material to on state
Industrial Electric Furnace
- item created
- prefab created
- icon created
- greybox model
- material created
- ran localization
- ran manifest
industrial shelves
- update item inventory move sounds to metal
- assigned metal sfx
Industrial shelves
- Added Gibs
- Tweaked yellow material
- Updated prefabs
industrial shelves
- models updated
- added lods for all shelves
- updated prefabs
- updated icons
industrial shelves
- created shelf material colour variations.
industrial shelves
- moved textures to its own folder.
industrial shelving texture pass updates