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394 Commits over 395 Days - 0.04cph!

6 Months Ago
industrial electric furnace - remove redundant prefab
6 Months Ago
industrial electric furnace - texture updates - material updates
6 Months Ago
industrial electric furnace - updated wip textures - updated icon preview
6 Months Ago
industrial electric furnace - texture wip updates - adjusted materials
6 Months Ago
industrial electric furnace - reduced AO to 512
6 Months Ago
industrial electric furnace - game model - updated prefabs - Added stand in textures - Setup IO on off states in prefab - Added off and glass material
6 Months Ago
industrial electric furnace - rename material to on state
7 Months Ago
Industrial Electric Furnace - item created - prefab created - icon created - greybox model - material created - ran localization - ran manifest
7 Months Ago
industrial shelves - update item inventory move sounds to metal - assigned metal sfx
7 Months Ago
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
7 Months Ago
industrial shelves - models updated - added lods for all shelves - updated prefabs - updated icons
7 Months Ago
industrial shelves - created shelf material colour variations.
7 Months Ago
industrial shelves - moved textures to its own folder.
7 Months Ago
industrial shelving texture pass updates
7 Months Ago
Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
7 Months Ago
Industrial Shelves; - Game models updated - Material updated - Added stand in textures - Icons updated - Shallow wall prefab updated with updated prop render values
7 Months Ago
Industrial Shelves - Half height shelf greybox model added - Full height shelf greybox model added - Prefabs updated, Icons updated, items updated - Ran manifest and localization
7 Months Ago
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
7 Months Ago
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8 Months Ago
stone box - matrix lod tweak, prefab updated
8 Months Ago
meds box - meshLod instead of renderLod, updated prefab, created guide prefab
8 Months Ago
prefab updates: - disable r/w on ore gibs - guide mesh corrected on metal box
8 Months Ago
corpse prefabs updated: - removed gib from comps corpse - comps corpse box bounds - metal corpse box bounds - removed deploy volume from stone corpse
8 Months Ago
clothing box - added matrix model game mesh with its lods, updated prefabs, updated icon
8 Months Ago
clothing box corpse fix pooled string and manifest updated
8 Months Ago
clothing box corpse
8 Months Ago
clothing box - gibs
8 Months Ago
clothing box - lods
8 Months Ago
clothing box - texture pass and material updated
8 Months Ago
ammo box - fix lod assignment in art prefab, disabled shadows for lod3
8 Months Ago
wood box - unlinking prefab as variant of original box prefab
8 Months Ago
clothing box game model with placeholder baked material
8 Months Ago
matrix display - enabled emission fresnel to reduce visual screen noise
8 Months Ago
meds box - removed duplicate renderlod
8 Months Ago
sulfur box - removed lod4, adjusted lod values, meshlod for matrix tools box - adjusted lod values
8 Months Ago
ore box - adjusted lod values scrap box - adjusted lod values stone box - adjusted lod values, moved prefab location
8 Months Ago
meds box - render lod, adjusted lod values metal box - adjusted lod values
8 Months Ago
food box - lod values adjusted guns box - lod values adjusted
8 Months Ago
comps box - adjusted lod values explosive box - adjusted lod values
8 Months Ago
armour box - adjusted lod values, removed duplicate lod charcoal box - adjusted lod values
8 Months Ago
wood box - updated lod values, removed lod4 ammo box - updated lod values, created art prefabs, adjusted empty transforms to zero
8 Months Ago
append clothing box and charcoal box to the storage adaptor allow collision group.
8 Months Ago
ran manifest, localization, icon manifest