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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Removed % chances on idle things so people won't fall asleep randomly
8 Years Ago
Made a bunch of player command evaluation stuff static Unit item bar commands work again Removed island02 from build since it occasionally causes a navmesh related crash
8 Years Ago
Tribe start comes with some sticks and that
8 Years Ago
Minor changes to Before/UI Masked Icon (Native); nwo closer to UI/Default
8 Years Ago
Updated ASE to 0.7.2.007 cause tabs & shader functions yo
8 Years Ago
Removed audio mix snapshot transitions stuff, added tribe create, paused and loading and snapshots Removed AudioStates enum Added triggers for Jenny's season specific startup music Added menu music
8 Years Ago
Misc
8 Years Ago
Goal Plans can now inherit Consideration score from Goals
8 Years Ago
Re-enabled resize hack
8 Years Ago
Added Before/UI Masked Icon (Debug), a barebones version of UI/Default that outputs white, no alpha or clipping
8 Years Ago
Switched ui_mask to native shader, disabled resize hack to test
8 Years Ago
Fixed tribe create fucking the camera
8 Years Ago
Catch Zone+Biome.GetCurrentTemperature NRE
8 Years Ago
Fixed UnitActionDesire.InternalReset NRE
8 Years Ago
UnitAttachments.CanAttach error handling for invalid entities DistanceConditionSettings NRE fix
8 Years Ago
Fixed "Equp Carried Item" showing for items that are not carried
8 Years Ago
QuadTree now throws exceptions rather than logging.
8 Years Ago
GridManager will now only set a new grid position for an entity if it is valid
8 Years Ago
warning log for off grid entities
8 Years Ago
- Got rid of a bunch of stupid combat callbacks, now just check state in relevant actions - Only show enemy icons for humans, reduced range - Unit info widget can no longer show desire text - EntityManager OnGameSecond callback gated by game State
8 Years Ago
more logging
8 Years Ago
fixed retarded logging
8 Years Ago
Fixing missing positions on seat buildings
8 Years Ago
Misc
8 Years Ago
GameManager out of bounds log uses actual world bounds now
8 Years Ago
AI event logging under seperate flag from decision logging UIIMaskedImage native shader port Fixed people dropping items that they need for building
8 Years Ago
Items spawned via terrain system extensions are given a vertical offset to avoid falling through the world
8 Years Ago
Version++
8 Years Ago
Deleted old ExternalAssets in proj root
8 Years Ago
Moved post pro into standard assets
8 Years Ago
Moved a file
8 Years Ago
TimeScale physics test Fixed EnemyOverlayWidget assigning multiple icons to the same Unit
8 Years Ago
Merge 11135 from main/2017b
8 Years Ago
Cleaned up camera effects, removed PlayerCameraEffects component Moved overview map toggle code from Player to the OverviewMapUI class Ported cycle unit controls to the TribeTracker widget Ported dynamic shadow distance to a component
8 Years Ago
Merging Group/Tribe and Player cleanup from base_project
8 Years Ago
Fixed Group+Callbacks NRE
8 Years Ago
Testbox nospawns setup for tree cutting TimeManager.SetTimeScale never sets fixedDeltaTime to 0
8 Years Ago
Destroy entities that go out of bounds
8 Years Ago
Activity refactored to no longer use enums, definitions are used for categories and types, as well as data mapping (text templates, icons, etc)
8 Years Ago
Assets
8 Years Ago
Fixed EnemyOverlayWidget not freeing up icons used by dead targets
8 Years Ago
Cherry picking 11160 from base_project
8 Years Ago
hand bone position change
8 Years Ago
Cherry picking 11163,11164
8 Years Ago
EntityActivity.InvokeEvents robustness
8 Years Ago
ActivityManager.Add robustness
8 Years Ago
Fixed a couple of bad Activity creation calls in Tribe
8 Years Ago
Observation goal gated by threatened condition
8 Years Ago
Fixed NRE in ScreenShake Fixed bad EndSample in QuadTree[] Unit/TribeSpawner terrority influence is optional
8 Years Ago
Misc QuadTree cleanup