17,530 Commits over 1,614 Days - 0.45cph!
Misc HasFlag usage, because .NET 4.x
Standardised overhead icon/UI element positioning, added support for lerping offset
- Renamed ConsiderationGroup to CompoundConsideration
- ResponseCurve now a static utility class
- Considerations no longer use ResponseCurve, replaced with AnimationCurve
- Replaced AssetList usage for Consdierations, Bonuses and Penalties in DSE editors with a new custom drawer
Inverted some distance based Consideration curves
Separated threat calculation for PerceivedUnitData into two properties; ThreatLevel and ThreatLevelAtDistance
Cherry picking
11265 from base
Reaming GameStates to be more generic (TribeCreate = Setup, OverviewMap = Map)
TimeManager supports running the game without a TOD_Sky instance
Fixed bad path in SceneSaveHook
Renaming folders in Scenes/ to be consistent with base proj
Fixed bad path in ProjectSetupWindow
Fixed tribe create not loading
Fixed SaveSceneHook bad paths
Added "DisableCutscenes" to EditorPrefs
smoothed stabiliseTorso with a lerp
First iteration on an R*-tree implementation. Needs more testing before actual use.
More work on R*-trees and influence queries.
A bit more work on stress testing the R*-tree.
IK on humans
made shadows appear around the humans feet
AnimationAudioBundle pitch & volume support
Debug bits
AudioManager settings, named sources
Reduced pool audio source pool size, removed some debug lines
Updating post pro and navmesh shit from github
Added HBAO plugin
Fixed PlayerProgression callbacks for behaviour completion not respecting break or player command interrupts
Deactivate crafting modal on craft button click
Crafting UI item preview spinning and position fixes, exposed preview rotation & scale in ItemSettings
Fixed TimeManager getting stuck
Fixed map button not setting game state properly
removed animspeed minvalue being 0.1 as unnesassary with current setup of movement anims being on a seperate layer
Added new building UI modal (open with B)
Toggled RTS cam in editor via F8
No longer expose preview data for other entity types (only item & building for now)
Fixed out of range index in Tribe Create
scene loader loads correct scene for tribe create now