17,530 Commits over 1,614 Days - 0.45cph!
Fixed missing StatManipulatorParametersDrawer calculation string
Added InCombat Effect, which increases Rage over time
Threat conditions on various modules (idle, sleep)
Merge the concept of Player Command and Player Instigated in GPV/Behaviour
Removed old unused method in Combat+Targeting
Added "Not In Combat" Effect
Removed ISpawner interface, fixed HintCreators being spawned when parent GameObject is inactive
Slight performance boost going from 2D array lookup to 1D array in QuadTrees.
Setting combat target gives rage boost
Rage generation from Combat component instead of set target action
Removed Stats+Properties partial, exposed stats via Stats[name] operator property
The territory map is now only updated if set dirty
Territory Location Selector caching fuckery
JenkinsFile for Unity 2017.1.0b7
Fixed building placement NRE caused by disabled ScreenShake effect
Deleting a PSD that apparently is evil
Rage consideration, removed Feels Threatend condition from Flight goal
Minor UnitView.OnPlaySound optimisation
Various territorial AI tweaks
Removed WashedUp effect from WashedUp gamemode
quick fix for additive anims breaking
Added Influence debug panel
Fixed Obersvation AI break condition loop
Fixed errors in GoalSettingsEditor with multiple objects selected
Disabled Influence comment on various weapons
Scared effect no longer pops notifications
Various territorial AI tweaks
Fixed bad debug flag in DebugToolTabSettings
Added Morale debug panel
Let's use invariant string culture when auto renaming stat measurement triggers
Updated TOD
TimeManager forwards all events for ToD, updates TOD's dateTime manually. Replaced all usage of tod events with our own.
Enabled TOD time curve
fixed some locomotion anims revert when unity fixes fps bug
Exposed ECS config (ms budgets, tick rates)