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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
fixing tutorial triggers WIP temporarily disabled humans returning to territory
8 Years Ago
removed test I accidentally checked in
8 Years Ago
rerefixed locomotion a nims
8 Years Ago
Fixed double click jogging
8 Years Ago
Player commanded movement fixes WIP
8 Years Ago
More movement WIP temporarily disabled movement speed AI to test this
8 Years Ago
More fixes to player commanded movement. Re-enabled movement speed AI
8 Years Ago
made emotions get passed to eye mat propertly block if not null
8 Years Ago
data save just in case
8 Years Ago
Eye shape should work with sleeping now
8 Years Ago
stat current value change event now correctly invoked once the value has been set, and not before
8 Years Ago
Fixed InteractionTriggerSettings
8 Years Ago
Let's actually invoke the value change event when we change the value of a ranged stat
8 Years Ago
jenkinsfile b9
8 Years Ago
Added DataAsset.IsGameValid bool
8 Years Ago
MachineProcessCanProcessEntitySettings uses Blackboard.Entity key, not item
8 Years Ago
Only conditions with no blackboard writes are flagged as cachable
8 Years Ago
Fixed depositing to campfire via player command not working
8 Years Ago
Testing : Blackboard.Write always writes entity type keys to the generic entity key, as well as type specific keys
8 Years Ago
TribeMemberActivityTrigger changes
8 Years Ago
Hopefully fixed TribeActivityTriggerSettings
8 Years Ago
Improved condition for only doing movement speed management when there isn't a player move command active
8 Years Ago
module weight adjustment for Movement Management
8 Years Ago
Fixed Combat targeting not actually registering if the target was player commanded or not
8 Years Ago
People won't stow a weapon from a non weapon category if they need it to fight
8 Years Ago
Testing out not using kill desires for combat
8 Years Ago
Restored our custom TOD materials Removed old crafting and building UIs, bound buttons to new modals Cleaned up game state and UI handling, fixed issue allowing more than one modal UI widget to be open
8 Years Ago
Console now uses SimpleConsole
8 Years Ago
extra animation log
8 Years Ago
Added missing AnimationTagOnState to Human/TorsoOverride/Combat sub-statemachine
8 Years Ago
Enabled UnitAttackState behaviours in Human/TorsoOverride/Combat
8 Years Ago
fixed wrong animator trigger on item
8 Years Ago
SetDestination fuckery experiments
8 Years Ago
Recover stamina animations, UI exposure
8 Years Ago
ConsiderationSettings.IsCachle set in OnEnable, only considerations with no blackboard writes are cachable
8 Years Ago
don't use navmesh in tribe create
8 Years Ago
Set default value for UIManager.CurrentScreen in init Fixed tribe create without navmesh agents being disabled
8 Years Ago
Added duration fill to effect icons Fixed seemingly rare NRE in PooledAudioSource.Stop
8 Years Ago
UIManager cleanup
8 Years Ago
more CurrentScreen NRE fixing
8 Years Ago
Renamed GameStates.Game to Playing
8 Years Ago
Fixed bad cutscene editor pref
8 Years Ago
Fixed the game being stuck in Cutscene mode
8 Years Ago
Updated protobuf Save games use different path in editor
8 Years Ago
Exhausted should disable Sprint
8 Years Ago
removed lerping from Follow Camera
8 Years Ago
Fixing selecting unit from map WIP
8 Years Ago
closer fitting collision meshes for female
8 Years Ago
idle happy loop
8 Years Ago
made human male collision box closer fitting