17,530 Commits over 1,614 Days - 0.45cph!
fixing tutorial triggers WIP
temporarily disabled humans returning to territory
removed test I accidentally checked in
rerefixed locomotion a nims
Fixed double click jogging
Player commanded movement fixes WIP
More movement WIP
temporarily disabled movement speed AI to test this
More fixes to player commanded movement.
Re-enabled movement speed AI
made emotions get passed to eye mat propertly block if not null
Eye shape should work with sleeping now
stat current value change event now correctly invoked once the value has been set, and not before
Fixed InteractionTriggerSettings
Let's actually invoke the value change event when we change the value of a ranged stat
Added DataAsset.IsGameValid bool
MachineProcessCanProcessEntitySettings uses Blackboard.Entity key, not item
Only conditions with no blackboard writes are flagged as cachable
Fixed depositing to campfire via player command not working
Testing : Blackboard.Write always writes entity type keys to the generic entity key, as well as type specific keys
TribeMemberActivityTrigger changes
Hopefully fixed TribeActivityTriggerSettings
Improved condition for only doing movement speed management when there isn't a player move command active
module weight adjustment for Movement Management
Fixed Combat targeting not actually registering if the target was player commanded or not
People won't stow a weapon from a non weapon category if they need it to fight
Testing out not using kill desires for combat
Restored our custom TOD materials
Removed old crafting and building UIs, bound buttons to new modals
Cleaned up game state and UI handling, fixed issue allowing more than one modal UI widget to be open
Console now uses SimpleConsole
Added missing AnimationTagOnState to Human/TorsoOverride/Combat sub-statemachine
Enabled UnitAttackState behaviours in Human/TorsoOverride/Combat
fixed wrong animator trigger on item
SetDestination fuckery experiments
Recover stamina animations, UI exposure
ConsiderationSettings.IsCachle set in OnEnable, only considerations with no blackboard writes are cachable
don't use navmesh in tribe create
Set default value for UIManager.CurrentScreen in init
Fixed tribe create without navmesh agents being disabled
Added duration fill to effect icons
Fixed seemingly rare NRE in PooledAudioSource.Stop
more CurrentScreen NRE fixing
Renamed GameStates.Game to Playing
Fixed bad cutscene editor pref
Fixed the game being stuck in Cutscene mode
Updated protobuf
Save games use different path in editor
Exhausted should disable Sprint
removed lerping from Follow Camera
Fixing selecting unit from map WIP
closer fitting collision meshes for female
made human male collision box closer fitting