17,530 Commits over 1,614 Days - 0.45cph!
Fixed disabling of movement modes
better transition from map to game
Moar effects logging and change of execution order so the removal event actually triggers after removal
Let's null the Unit when resetting Effects
temporarily removed exit action chain from Worn Out effect in order to work around a bug
Added the exit action back and added an enter action
Effects with removal actions but no adding actions should now work correctly
Fixed start game button not working in Tribe create UI after quitting to menu and starting a new game
Actually fixed BEFORE-828
Logging to attempt to catch NRE in Wearables loading
removed exhausted anim paramater from worn out
Fixed bad handling of game speeds
TimeManager reset bits I forgot
EntityManager.Save rename for clarity
Item decay logging checkbox
ManagerExtension.Reset instantiates a new TPersistedData object
Make and Baby invalid items for spawning
Made UI blackout fade in a lot more robust (fixes BEFORE-816)
Added rough "zoom out to map" test in FollowCamera.HandleInput()
Changed some things to expression bodied properties
PlayerController cleanup
Fixed RadialMenuWidget eating first RMB up after open (fixes BEFORE-794)
Reduced zoom to map input buffer reset timer
TribeTrackerWidget updates all trackers on activation (fixes BEFORE-708)
Re-enabled Return To Territory in Human AI.
It now checks if there is any territory.
WIP new weather/seasons UI widget, related seasons and weather event refactoring
Fixed biome seasons not being properly applied on start
Disabled FollowCamera's "zoom to map" feature
Various MapCamera tweaks
WIP Overview map fog of war
Disabling graphics jobs
Jenkinfiles 2017.1.0f1'
Fixed menu button not setting gamestate correctly
Fixed weather widget event icons lerping back to start positions when being re-used
jenkinsfile b10 because build server has no license
Actually fixed weather event icons positioning
UI tweaks
GameModeDefinition can specify minimum number of male and female tribes people created when using the random mode
Fixed bad weather widget icon positions
exit on sneak idle if isSneaking = false to stop units staying in sneak pose for too long
Added ExposeToRadial bool on BaseBehaviourPlanSettings, checked in PlayerController+Commands routines for evaluating commands for the UI
Removed a ContainsKey usage in Unit.Audio, added debug logging to PooledAudioSource