124,047 Commits over 4,171 Days - 1.24cph!
When placing a block, update the surrounding blocks
Minor stability tweaks and fixes
Fixed potential NREs in RPC_Server
Fixed campfire line of sight check
Removed emissive material from keylock
Added exclude filter to warmup
Invalidate network cache properly on looting
server.save does a clean save (wipes save cache before saving)
Enabled prefab preprocessing warmup by default
Warn + fix if loading a save with duplicate entity ids
Tweaked corpse entity bounds
Tweaked entity visibility check
Cull twig wall shadow casting mesh when batched
Tweaked player corpse bounds
Prevented UI accidentally dissapearing when jabbing F keys
Moved options to main menu (this will get better)
Moved relevant native interop call declarations to RustNative/Managed/Graphics.cs
Updated native code to match changes to Unity's plugin event handling; gets rid of warning
Updated native builds with latest changes; incremented version in selfcheck
Go easy on water local refl gap reduction to reduce back tracing issues
Quarry ladder optimizations, prefab update
Quarry LOD Atlasing (on L2 & L3)
Moved second cupboard collider to the prevent building layer, as is tradition
Various building exploit fixes
Refresh batched collider after building block rotation
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snow impact effects no longer look like tiny geysers in shadow.
blunt/stab/slash impact decals
Survey charge sounds, first pass
Bullet ricochet sounds, first pass
Construction and upgrade sounds, first pass
Salvage ice pick deploy sound polish
Super distant gunshot polish/consistency pass
Rock weapon strike sounds less like a land slide
Melee cloth impact sounds
Oiljack LOD Atlasing (on L3)
Building Skins Interior blocks and wallpaper/floors carpet example textures