reporust_rebootcancel

138,786 Commits over 4,352 Days - 1.33cph!

18 Minutes Ago
Added a fourth row to the hud components panel in the tools tabs
20 Minutes Ago
Fix LOD extents validation, causing rendering issues.
21 Minutes Ago
Changed color for shared convars
22 Minutes Ago
Fixed additional space for commands with no default value to show Show [?] instead of nothing if the value is set by the server
43 Minutes Ago
Changed deepsea.enabled logs to normal logs
43 Minutes Ago
Console set its text size on init [truncated] shows in yellow
2 Hours Ago
Switch to BigEndian, fixes static AAC is working!
2 Hours Ago
Refactor the ShoutcastStreamer to support different underlying codecs, load the appropriate decoder for each stream MP3 is up and running (already works), AAC is implemented but not quite working yet Very experimental
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
6 Hours Ago
merge from main/waterwheel_deployable/waterwheel_sounds
6 Hours Ago
Today
merge from main/waterwheel_deployable
Today
water wheel sound implementation polish add water movement loop and wheel movement accents
Today
Merge from child_dynamic_lods
Today
Manually call SetEntityAndChildrenDynamic on TrainCar to catch any LOD renderers that haven't been marked Dynamic Fixes some disappearing candles and junk in the caboose carriage and should be more future proof than just modifying the affected renderers one by one Applied to NexusFerry as well as it had the same issue on the static boxes
Today
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Today
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Today
merge from main
Today
merge from render_pipeline_testing
Today
fix error spam and water going invisible from water body mesh being null
Today
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Today
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Today
Merge from main, lots of conflicts All merged successfully except for syringe, used the version from main as that was recently updated PlayerAnimation controller merged automatically, will need verifying
Today
Added swimming sound events
Today
Added locomotion footstep sound events
Today
merge from main -> deep_sea_sleeping_bag
Today
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
Today
Bunny ears and onesie show in conveyor filters
Today
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Today
Scale down waterwheel 80% to fit in 1x1
Today
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Today
merge from main
Today
Remove mounted check
Today
fix scale not working on prefab deploy guides
Today
wip
Today
don't overly downsample shadow map for vfog
Today
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Today
merge from world_serialization_high_compression
Today
Fixed flickering being broken.
Today
merge from Armored_ladder_hatch
Today
fix name collision in maintaining backwards compat
Today
Fix deep sea icon not assigned to sleeping bag button prefab
Today
B, C, D and E consistency pass.
Today
Scene backup
Today
Hooked up fishing anims in main player animator
Today
More fluors.
Today
Bowless Crossbow - first viewmodel iteration
Today
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)