reporust_rebootcancel

139,690 Commits over 4,383 Days - 1.33cph!

9 Minutes Ago
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15 Minutes Ago
Bowless Crossbow - updated worldmodel missing small parts
22 Minutes Ago
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51 Minutes Ago
Bowless Crossbow - updated worldmodel
1 Hour Ago
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1 Hour Ago
Shadow caching now works with spot lights
1 Hour Ago
Delete test item
1 Hour Ago
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1 Hour Ago
Make sure loadouts are refreshed when connecting to a new server New or removed loadouts also mark the window as dirty for all admins
1 Hour Ago
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
2 Hours Ago
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2 Hours Ago
temp gibs
3 Hours Ago
Add satellite specific explosion (temp)
3 Hours Ago
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3 Hours Ago
Search bars only capture escape if they are selected and have content
3 Hours Ago
Increase move/spin speeds
3 Hours Ago
Add some very temporary VFX
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Merge from main
4 Hours Ago
Merge from main
6 Hours Ago
New PipeMeshGroupManager, supports merging multiple IO pipes into a single mesh for better performance Uses the same underlying job system to generate the mesh, just at a bigger scale
Today
Merge from terrain_renderer
Today
Fix shader warnings in terrain compute (prevent possible edge case issue)
Today
Update PipeMesh job handling to use VertexBufferParams isntead of SetVertices/SetTriangles Saves 18kb of GC generation when creating a pipe mesh
Today
Merge from main
Today
Fixed duplicated job animations in Body > Walk blend tree Also reset the walk animations to speed = 1
Today
Fix player footsteps playing when water wheel is moving too slowly for them to make sense Add additional water loop to match particle effects for water wheels being pushed by players while in water
Today
First pass on admin vending machine support
Today
Adjusted texture size of shop A sign so it doesn't get rejected on the server Fixed OwnerID of entities not being sent out to clients if the old OwnerId !=0 and the new id == 0 Fixed lock logic for signs
Today
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Today
Fixed leftover faces from interior/exterior kiosk splits
Today
assign stage-break effect for wood-piles
Today
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Merge from main
New solution for persisting held entity animations on the playermodel Seems to fix previous issues where those animations would not always clear correctly
Today
Merge from main
Today
power consumption set to a tentative 5
Today
Clamp dungeon layer calculation in NetworkVisiblityGrid.PositionToLayer so there's no index out of bounds exception when entities exist at y >= 1500 If mods want to take advantage of the dungeon layers they can use the ones from 1000-1500, there's more than enough space already
Today
adjust bounds, move io input, add dismount on unpowered
Today
Bone armour female version update
Today
Bowless Crossbow - worldmodel and LODs
Today
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Today
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Today
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
Today
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Today
Apartment stove FX & lighting prefab & related files. Perma-enable attached it to the prefab, for now.