reporust_rebootcancel

137,129 Commits over 4,352 Days - 1.31cph!

9 Minutes Ago
Fix tutorial missions still being active after respawning at mainland if player died and disconnected whilst in the tutorial
10 Minutes Ago
Clean: fix stream of warnings from running AntiHackTests Tests: ran noclip tests
11 Minutes Ago
Updated light textures
25 Minutes Ago
Update(tests): added perf tests for IsSpeeding and AreSpeeding AreSpeeding is slower at 50 players, but faster at 200 players (probably transient allocs). Tests: ran unit tests
31 Minutes Ago
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52 Minutes Ago
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51 Minutes Ago
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54 Minutes Ago
exported horse pooping, skid and trough graze anims
1 Hour Ago
Codegen
1 Hour Ago
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1 Hour Ago
merge from main
3 Hours Ago
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3 Hours Ago
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6 Hours Ago
Merge from main
Today
Modified MidiJack plugin to only ever open one MIDI device at a time, possibly works around new win 11 midi driver issues
Today
Fixed large planter not deployable on boats
Today
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Today
Override terrain texture globals with nearest deepsea island
Today
Added simple IK solver, allow us to lean and shift the pelvis on slopes without going full crazy with LegsAnimator Increased the speed at which we align with the ground, feels better and seems to help reduce collision damage at high speeds
- Swap SendModelState over to a dirty system. Only update if dirty instead of every tick. - Included properly in save/load for players joining network range SendModelState was running every player tick. This was using 54 bytes per player per tick. The player was wastefully saving/loading this information as well (but not all of it, only some of it) This was also expensive ms wise on the server - this will cut it back
Today
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Today
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Today
Merge from main
Today
Use Vector3.Distance instead of BaseEntity.Distance as distance is a closer match to the previous behaviour for crossbreeding
Today
fix EmissionToggle with indirect instancing
Today
fix EmissionScaledByLight with indirect instancing
Today
Update the rest of the codebase (where applicable) to use the shared HttpClient over their own separate instances - analytics - rust+ - nexus - store Only difference is it supplies a user agent & supports compression
Today
Another artifical temperature safety check
Today
Point the serverlist to the new HttpClient
Today
Create single shared HttpClient inside WebUtil
Today
Animation tweaks pass, added slight body lean when turning Fixed wheel collider having some weird residual angular velocity
Today
Raise launch site so its terrain has room to be lowered into the hole (added Tools/Terrain/Raise Terrain for this) Added an option to SceneToPrefab which automatically lowers the heightmap inside of terrain holes to where colliders are SceneToPrefab will save the heightmap as a separate asset that only the prefab references
manifest_size_optimizations -> server_browser_optimizations
fix_server_browser_compression -> server_browser_optimizations (2)
fix_server_browser_compression -> server_browser_optimizations
server_side_list_filters -> server_browser_optimizations
Today
Empty servers are now excluded from the API response rather than filtered out by the client
Today
Compile fix
Today
Cannon anim update and blend fix
Today
Fix divesites spawning under boats
Today
Updated meshes, previous meshes were exported with Embeded media turned on and were huge in size.
Today
apartment lights prefab updates
Today
merge from boxes_dlc
Today
merge from boxes_resource_refactor missing commit message: "refactored box resources for better GC and consistency over network save/load"
Today
Add command to refresh server list manually (for testing download)
Today
Fix seed not being applied to weather preset selection/order correctly
Today
Clean: simplify TestNoClipConsistency unit test Tests: ran updated unit test
Today
merge from main
Swap logic check round for the cache isOn