reporust_rebootcancel

134,753 Commits over 4,324 Days - 1.30cph!

10 Minutes Ago
allow a BaseEntity to refuse gib parenting, only setting for JunkPileWater at the moment as its frequent transform updates causes gibs to fall in slow motion on the client
26 Minutes Ago
Signal flare piggyback's off of the strobe light, and fires once when the computer is active.
30 Minutes Ago
Updated video, added shutter frame media
29 Minutes Ago
merge from artistpack_storepage
35 Minutes Ago
added kinematic body to ghostships, allows us to use MovePosition/MoveRotation for better physics behaviour
36 Minutes Ago
updated 3p shield anims exported
43 Minutes Ago
merge from main
46 Minutes Ago
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58 Minutes Ago
Cannon is no longer a IBoatBuildingPiece
1 Hour Ago
- Setup leg animator for the new player rig - FInd and assign new masks
1 Hour Ago
turret_hotfix_networkrange_fix -> main
1 Hour Ago
turret_rear_turret_aiming_fix -> main
1 Hour Ago
Merge from naval_update
1 Hour Ago
Merge from naval_missions
2 Hours Ago
Add some extra guards and server error logs if saved missions objective count is wrong
3 Hours Ago
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3 Hours Ago
Merge from naval_update
3 Hours Ago
Merge from main
3 Hours Ago
Remove client error logs regarding mission objectives count being wrong Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both
3 Hours Ago
Merge from naval_update
3 Hours Ago
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3 Hours Ago
mortar ammunition lods and materials
4 Hours Ago
spawnpoint adjustment
4 Hours Ago
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4 Hours Ago
apartments greybox progress, early facade mockup test
5 Hours Ago
merge from main
5 Hours Ago
Merge from naval_update
5 Hours Ago
Rework multiple boat station warning message display.
5 Hours Ago
Paddle animation updates for in kayak and using paddle as weapon
5 Hours Ago
Remove hold to place timer on boat building station
Today
rebase on main
Today
merge from main
Today
merge from artist_pack_dlc
Today
Disabled Tug boat spawns - they were the test bed which led to player built boats. Will explore reintroducing in future
Today
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Today
Add sidechecks to cannons to fix being able to rotate into no longer mountable spots.
Today
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
Today
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
Today
Default buoyancy batching to on.
Today
Fix cannon handle spinning with buoyancy.
Today
Merge from main
Today
Fixed not able to skin space LR back into the default LR
Today
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
Today
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
Today
Applied same logic to eat and clear options
Slight reduction
Today
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
Increase front turret rotate speed by 200 units
Today
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Today
Refactor Easel LOS checks