reporust_rebootcancel

140,750 Commits over 4,383 Days - 1.34cph!

3 Minutes Ago
Fixed passed/failed filter text width
12 Minutes Ago
Throw if the scoped convar doesn't have a SetOveride (methods)
23 Minutes Ago
Fixed scoped convars being case sensitive Failing to find a convar now throws, will fail the test if throwing during SetUp/TearDown or in the test body
28 Minutes Ago
Merge from viewmodel_early_disable_fix
29 Minutes Ago
Fix issues with third person anims still stopping early on molotov, bandage and syringe
35 Minutes Ago
Industrial Storage - added final lowpoly and bakes, rebuilt manifest
56 Minutes Ago
exported edited 3p jump animations and added correct jump anim to player animation controller
59 Minutes Ago
vendingmachine_ui_refresh -> main
59 Minutes Ago
Missed file
1 Hour Ago
Fix 100 issues with the search bar in the sell order creator
1 Hour Ago
merge main -> rust_relay_server
1 Hour Ago
encryption changes
1 Hour Ago
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
1 Hour Ago
merge from main
1 Hour Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
1 Hour Ago
closing holes in some apartment complex exterior meshes some extra polish on the set dressing damaged wing of the building toned down vertex color and alpha on glass
1 Hour Ago
Added a test prefab for the LOD Baker tool
1 Hour Ago
update manifest
1 Hour Ago
added defensive upgrade icon
1 Hour Ago
Add generic info panel to inventory, add mortar's range info using the generic panel.
1 Hour Ago
defensive upgrade textures
1 Hour Ago
post-merge compile fix
1 Hour Ago
merge from custom_item_fixes
1 Hour Ago
Dropped item combining now runs the same checks as CanStack Fixes it combining different custom item names & icons and c4 frequencies
1 Hour Ago
merge from main
1 Hour Ago
merge from dragbyangle_rebalance2
2 Hours Ago
Merge: from stableobjectarray_remove_dirty - Optim: maintain synchronized order of dependent data as we remove from StableObjectCache Tests: unit tests and a couple 2p sessions on Craggy with disconnects, shooting
2 Hours Ago
Update: codegen Tests: none
2 Hours Ago
Bugfix: fix invalid index assigned to a projectile on projectile removal from cache Copy paste mistake, happy we got unit tests Tests: ran ProjectileTests.TestConsistency - it passes
2 Hours Ago
Updated eyelash textures Added eyelashes to femaleaverage model Added femaleaverage to skin set
2 Hours Ago
more aggressive drag-by-angle tuning, low floor and higher ceiling - moved params to convars to make tuning easier in tests
2 Hours Ago
Merge: from main
3 Hours Ago
Clean: consolidate player-related state cache growth to AddToPlayerCache Tests: compiles
3 Hours Ago
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3 Hours Ago
Clean: make the code clearer around maintianing packed order Using better names for vars, easier to understand ifs and a safety assert Tests: compiles
3 Hours Ago
Harbor_2 altered the path of cargoship to allow for a wider corner on exit Harbor_2 s2p
3 Hours Ago
Merge from workbench_upgrades
3 Hours Ago
Merge from main
3 Hours Ago
actually tick the save
3 Hours Ago
Disable colliders on comfort/accelerated visuals. Add test save with all benches maxed out.
4 Hours Ago
updated icons and updated manifest - still waiting for textured versions of prototype and defence before finalising their icons too
4 Hours Ago
merge from main
4 Hours Ago
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
4 Hours Ago
Update(tests): add TestMovePlayer - bugfix for missing to copy an extra tick/reset point in TickInterpolatorCache.MovePlayer - added more docs to StableObjectArray Tests: ran new unit test
4 Hours Ago
Fix suggestions holder overriding the selling item everytime for no reason
4 Hours Ago
Fixed some input box text areas from sometimes being offset to the right whilst typing in them
4 Hours Ago
Use hud input instead
4 Hours Ago
Prevent clicking in a vending entry input field from using a hotbar weapon
4 Hours Ago
merge from lightfixture_refresh_recovery