reporust_rebootcancel

137,906 Commits over 4,352 Days - 1.32cph!

11 Minutes Ago
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16 Minutes Ago
Loadout sorting, item count text and added empty item icon background for VirtualItemIcon
16 Minutes Ago
Add toast error for looting in safe zones
18 Minutes Ago
Fixed FlexVirtualScroll on disabled gameobjects
18 Minutes Ago
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
37 Minutes Ago
repro
56 Minutes Ago
indirect_instancing.buffer_upload_mode NRE fix
59 Minutes Ago
merge from main
1 Hour Ago
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1 Hour Ago
m16a2 viewmodel prefab scale edit and anims
1 Hour Ago
merged main -> rust_relay_server
1 Hour Ago
pre merge (resolved packet sending issue)
1 Hour Ago
kiosk b update
1 Hour Ago
fixed check for is in lake
1 Hour Ago
S2P both oil rigs
1 Hour Ago
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
1 Hour Ago
code clean up and refactor for better ocean/river/lake waterflow calculations
1 Hour Ago
lots more charm attachment points
2 Hours Ago
Loadout widgets show belt and wearables items
3 Hours Ago
merge from reapply_136367
3 Hours Ago
Kitchen Mod Set 1 update
4 Hours Ago
merge from new_console-ui
4 Hours Ago
merge from main
4 Hours Ago
merge from iocounter_resetvalue
4 Hours Ago
Auto clamp the counter reset value when typing in the input field
4 Hours Ago
adding wall_tiles_mosaic tileable textures mapped it on the apartment building facade
4 Hours Ago
setting up m16a2 prefbabs
4 Hours Ago
merge from iocounter_resetvalue
4 Hours Ago
More IO counter code cleanup
4 Hours Ago
Phrases, fixed conflict in PressButton.cs
4 Hours Ago
Can now change the reset value of IO counters Cleaned up some old code
5 Hours Ago
Various final fixes with console input and autocomplete fuckery
5 Hours Ago
Added salvaged axe, bunny costume and new egg to the skin viewer
5 Hours Ago
Updating female bunny costume prefab with burst cloth and correct mesh
5 Hours Ago
Industrial Auto Turret - Initial prefab setup, added blockout model and materials, added skin support for autoturret, manifest, localization
5 Hours Ago
Reapply 136367
5 Hours Ago
Fix top level padding
6 Hours Ago
merge from Armored_ladder_hatch
6 Hours Ago
Re-made armored ladder hatch icons
6 Hours Ago
Ladder hatch crafting pass and techtree
6 Hours Ago
Fix a bunch of borked server compiles
6 Hours Ago
Fix UI_DeveloperTools and UI_ServerAdminUGCEntryPattern.OnVisible not compiling on SERVER builds
Gracefully close the autocomplete window if we click off the search input field
- Dont use selection colour inside the command list input window - Cleanup various autocomplete bugs (0 result searches, not selecting input field etc
- Swap dropdown to Show Client/Show server buttons - Minor code cleanup - Add Claude/Network profiles to ignore.conf
- Add same darken logic to the toplevel console - Swap autocomplete tooltips to the new menu ones
- Fix bug where the new console input could be blank sometimes - Stop text wrapping on autocomplete suggestions - Darken background of command list when typing in command list input - Hide commandlist when pressing escape - Fix description text wrapping - Add tooltip to default values for autocomplete list
Today
set avatar on v_M16a2 rig and setup v_M16a2 animation clips
Today
Applied metal material to all the ladder colliders on both the triangle and square armored hatch.
Today
merge from coloured_buttons