131,746 Commits over 4,262 Days - 1.29cph!
made wallpaper holdtype override controller and 3p wallpaper anims
merge from deepsea_island_shorewetness_fix
fix shore wetness on deep sea islands
Merge from temp_mesh_instanced_particles_fix
Codegen (ResetStaticFields stuff)
merge from deepsea_physicsbounds
deepsea.enabled false now restores the previous physics bounds (0,0,0 - 5000,4000,5000)
- reset scale to 0.7 (caused issues at 1 when scopes were applied unfortunately)
- re-positioned ironsights due to scale reversion
- sped up deploy to match lr300 deploy timing (fixes weird lerps when going straight into ADS)
Fix odd cannonball loaded position, move it to the back of the barrel.
Stop reload sounds when dismounting the cannon, fix cannon barrel impact sounds.
merge from terrain_potato_remove_everywhere (fixes incorrect terrain blending on cliffs and other props on deep sea islands at shader level 1)
remove terrain potato mode on all shaders that had it on shader level 1 (fixes incorrect blending on cliffs on deep sea islands, etc)
merge from deepsea_portalloading_fix
RHIB and PT boat loot pass 3
Fixed the same race condition issue with ActiveIslands ActiveGhostShips ActiveFloatingCities and ActiveRHIBS
Was causing potential issues with deep sea missions
Fixed deep sea loading racing condition
Portals could be loaded before the deep sea manager even existed, causing the manager to never get his portal refs
Fixes players teleported back to the shore when leaving the deep sea
Merge from remove_client_mission_state_requests
Remove client requests for updating mission states due to concering profiler data
Server still sends updated states when we go to talk to a mission provider, but only for that mission provider rather than all (so player still sees correct dialogue options for selecting missions)
Server still updated states for all mission providers after accepting a mission, but because player will have a mission currently active it will return much earlier in the function that checks if we can accept each mission
fix balloon error log in main menu
PT Boat and RHIB loot pass 2
Fixed pt boat/rhib sometimes spawning without things in their crate
- Default pos when entering deep sea is the exit portal center, instead of the center of the deep sea
- Cleanup to avoid confusion
- Added portal state in deepsea.printstate
invalidating cached BaseEntity for TriggerParent OnTransformParentChanged - fixes boats not parenting you again after editing them
merge from deepsea_portal_weather_fixes
Fixed unwanted candle streaks when looking down on the birthday cake viewmodel.
fix vclouds not transitioning in portal with forced weather
fix portal storm clouds not using proper lighting intensity (were too bright)
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
setup world model boat/building plans entitys with rig and anims
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Show toast for only being able to place cannons on player boats, Fix reload animation error spam on cannons from invalid playables.
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Cherry pick fix for low fps cannon reloads on other players
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
Extra MoutedWeapon profiling
Enabling DisableInstancingOnParticleSystems for the AssetSceneRuntime PreProcessPrefabOptions
Added log to help debugging the deepsea portal teleport position issue
Added new variations to the 50cal reload
Add 5s time cap to client requesting update to mission states
Merge from client_request_mission_states
added space lr-300 store specific icon
merge from space_station_weapon_skin
Disabled GPU instancing on RHIB materials to fix incorrect occlusion and normal maps
merge from space_station_weapon_skin