reporust_rebootcancel

137,964 Commits over 4,352 Days - 1.32cph!

Just Now
Codegen (was missing an update for the io counter interaction)
14 Minutes Ago
F2 opens the old console (until we remove it)
29 Minutes Ago
Don't keep the copypaste menu active when closed
31 Minutes Ago
Removed UIEscapeCapture from the console input field so it doesnt capture escapes
43 Minutes Ago
merge from skinviewer_easter
44 Minutes Ago
merge from main
45 Minutes Ago
merge from new_console-ui/loadouts
45 Minutes Ago
Save current loadout button: creates a new loadout using your current inventory
1 Hour Ago
Clamp borders at corners of cells
1 Hour Ago
Codegen
1 Hour Ago
merge from new_console-ui
1 Hour Ago
Terrain quality now effects terrain LOD global scale Clamp terrain cells to terrain borders In editor TerrainMeta will try and find terrainData if null
2 Hours Ago
Merge from conveyor_min_fix
2 Hours Ago
Remove asset labels from electric.waterwheel.guide.prefab as it was breaking tests generation
2 Hours Ago
Fixed a case where conveyors would ignore the minimum field when transferring items if there were multiple filtered items being transferred Added a test for this case
3 Hours Ago
Don't show the world version of an attachment if we're in first person (it was floating in the air)
4 Hours Ago
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
4 Hours Ago
Merge from main
4 Hours Ago
Decent enough workflow pss for evaluation After editing a shot the shot is reopened and edit settings reset Overwrite the existing slot Fixes
5 Hours Ago
First pass on recording new data into a track UI kinda functional
5 Hours Ago
Add a few more preloaded error objects
5 Hours Ago
- New error system - Can append errors together and update a total rather than spamming the same error repeatedly hiding everything else - Current max of 10 unique errors shown (always shows latest at top - Add convar to go back to the legacy error system (incase)
6 Hours Ago
Merge from main
6 Hours Ago
Codegen
Today
Improve switching between terrain renderers in game for testing Remove terrain prefab from worldsetup Rename renderer to GeometryClipmapTerrain Fix compile error with server
Today
Under the hood work to support muting and recording over specific demo shot tracks (eg. pos, rot, fov, etc)
Re-enable engine ui2
UI design for a new error display (replace the wall of red text with something a little cleaner)
Today
fix up armored ladder hatch sound implementation
Collectables network range adjustment: berry-green-collectable 256m -> 128m berry-black-collectable 256m -> 128m berry-blue-collectable 256m -> 128m berry-white-collectable 256m -> 128m berry-yellow-collectable 256m -> 128m berry-red-collectable 256m -> 128m driftwood_1 256m -> 128m driftwood_2 256m -> 128m driftwood_3 256m -> 128m driftwood_4 256m -> 128m driftwood_5 256m -> 128m deadlog_a 256m -> 128m deadlog_b 256m -> 128m deadlog_c 256m -> 128m Loot-Barrel-1 256m -> 128m Loot-Barrel-2 256m -> 128m Corn-Collectable 256m -> 128m Orchid-Collectable 256m -> 128m Potato-Collectable 256m -> 128m Pumpkin-Collectable 256m -> 128m Rose-Collectable 256m -> 128m Sunflower-Collectable 256m -> 128m Wheat-Collectable 256m -> 128m Wood-Collectable 256m -> 128m Trash-Pile-1 256m -> 128m
Today
Merge from armored_ladder_hatch
Today
Cleanup
Created a tool + context menu button on all BaseEntities to print out LOD culling range. This is useful so I can accurately set network range settings for a bunch of entities. For some things theres point networking to 256 if i can only be seen up to 100m etc.
Today
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
Today
imported and assigned sounds for the armored ladder hatch
snake 256m -> 128m
Today
merge from waterwheel_deployable
Today
manifest
crate_underwater_basic 256m -> 128m natural_beehive 256m -> 512m
grenade_molotov 256m -> 128m
orebonus_generic 256m -> 128m metal_detector_source 256m -> 128m treemarking 256m -> 128m treemarking_nospherecast 256m -> 128m debris_wall 256m -> 128m
Reduce exposed stash network distance from 258 -> 128 meters
Increase hot air balloon and hot air balloon armour networking distance from 256 -> 512 meters
Reduce network range to 128m on: IMPORTANT: - item_drop (leaving buoyant as it) (leaving backpack as is) DECOR/MISC: -Heavy Scientist Plushy -Hazmat Plushy -Pinata -Parachute Unpacked -Headbag -Fish Trophy -Wanted Poster -Confetti Cannon -Twitch Trophy
Today
moer charm attachment points
Today
Added door controller slots to the outside of the armored hatches
Today
Expanded renderer bounds on the ladder hatch skinned meshes
Today
Fixed pivot on Kiosk E decals
Today
Decal work on Kiosk E
Today
Backpack is always showing on the 7th slot Open folder button