reporust_rebootcancel

138,495 Commits over 4,352 Days - 1.33cph!

24 Minutes Ago
stop console selecting all the text at the bottom when accepting a autocomplete or command from commandlist
31 Minutes Ago
Merge from demo_shot_track_dubbing
31 Minutes Ago
Remove extra error log
36 Minutes Ago
Split position/rotation tracks into two again
40 Minutes Ago
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
48 Minutes Ago
fix missing functions in Wind.cginc
1 Hour Ago
merge from new_console-ui
1 Hour Ago
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
1 Hour Ago
Cinemachine compile fixes
1 Hour Ago
merge from main
1 Hour Ago
Phrases
1 Hour Ago
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2 Hours Ago
merge from main
3 Hours Ago
merge from render_pipeline_testing
3 Hours Ago
qa island thing
3 Hours Ago
fixes, add missing components to some scenes
3 Hours Ago
reduce error fade duration to 1 second
3 Hours Ago
new_console-ui -> main
3 Hours Ago
- Remove hover to preview - Make default values green again
3 Hours Ago
Merge from demo_shot_track_dubbing
3 Hours Ago
Merge from main
3 Hours Ago
Combine Position/Rotation into one track (feels weird to just modify one)
3 Hours Ago
merge from main
3 Hours Ago
Fixed some misconfigured flex texts affected by the optims earlier, one in the featured store and one in the server browser entry prefab
3 Hours Ago
merge from steaminventory_optims
3 Hours Ago
Added a mode for FlexVirtualScroll to hide its elements instead of disabling the gameobject Use that for the steam inventory scroll
4 Hours Ago
merge from render_pipeline_testing
4 Hours Ago
fix watercamera rrp unity 6
4 Hours Ago
HttpImage: Don't bother creating sprites if we can just use textures directly
4 Hours Ago
merge from render_pipeline_testing (unity 6 compat)
4 Hours Ago
Back SteamPlatform.ItemDefinitions with a dictionnary so getting a steam item def doens't take 2 working days (we have 6000 items)
4 Hours Ago
merge from new_console-ui
4 Hours Ago
merge from new_console-ui/optims
4 Hours Ago
Changed the steam inventory item button texts to use the fast path Fixed cart button text settings
4 Hours Ago
merge from unity6_compat
4 Hours Ago
new_console-ui -> main
4 Hours Ago
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4 Hours Ago
Fix all the scrolling enlargement issues in console page
5 Hours Ago
- Scale console autocomplete and input console fonts as you scroll zoom -Allow setting font sizes on autocomplete and input console - Fix autocomplete button putting the wrong things in the input field - Cleanup
5 Hours Ago
5 Hours Ago
RRP unity 6 compatibility (testing old unity still works)
5 Hours Ago
Reorganised command list page - cleaned it up slightly
5 Hours Ago
- Restore client and server autocomplete tag colours - Add them into command list as well
5 Hours Ago
Make autocomplete buttons like the old ones - they are better
5 Hours Ago
Added a fast path for RustFlexText MeasureHorizontal for when the text width doesnt matter and wont impact the parent size, to avoid calling the slow TMP GetPreferredValues Scrolling in the item tab: MeasureCrossAxis 0.84ms 21.5KB to 0.25ms 0KB
5 Hours Ago
Embedded com.whinarn.unitymeshsimplifier so we don't need git installed on all machines
6 Hours Ago
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6 Hours Ago
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Today
merge from main
Today
Some optims to FlexElement LayoutMainAxis (scrolling a virtual scroll view is quite slow) - Get rid of the SizingChildren.Exists in LayoutMainAxis and keep track of the remaining elements manually, saves some time - Put Grow and Shrink in the childParams struct - Cache the children count ~0.65ms -> ~0.50ms per frame when scrolling the items tab