132,040 Commits over 4,262 Days - 1.29cph!
Gated a NPCSpawner log behind a convar (npcspawner.debug)
Improved the log to be more useful
Infrequently cache water factor check per in-range boat for PlayerBoatSounds, not every client Update()
exported paintball gun world model rig and 3p anims
Fixing skinning on m92 mag
merge from cargo_cam_rotation_fix
Simplify the way the cargo cameras get their rotation, it was stupid and only worked because the event always spawns cargo at the same initial rotation
Merge from iconrender_texture_streaming_fix
Add parameterless constructor to Grid<T> to make it compatible with reset static fields code gen.
partyhat_worldmodel_fix -> main
Dropped Party Hats are no longer white. They are now the same as the colour when worn
Merge from standardwithdecal_shader_additional_maps
Added the initial implementation of inflated normal bias for hard shadows
WIP, it's getting annoying to drag these changes across branches:
- Move a good chunk of buoyancy into burst.
- Add burst methods for filling buoyancy point data arrays.
- Introduce methods for running buoyancy in a batch rather than on every component separately.
Make terrain height and shore vector methods readonly to indicate that they're pure.
Add indexer to pooled array, add extension for copying managed arrays into native arrays. (intended for smaller collections)
Replace broadcast motion with a cached version (staggered update every 60f), reduces Client.Update from 4.5ms~ back to 1ms~ with 15 boats.
exported latest paintball gun rig and anims
Paintball Gun - prefab fixes, icon
Profiling PlayerBoatSounds
notifications_indicator_fix_2 -> main
Fix standard notifications not being included properly
moved ice block to Deployed layer
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
removed old movement/bullet blocker setup and other cleanup
Ensure indicator pops up in every circumstance (at least with bans)
- Simplify Notifications indiciator between saves
- Add partial to GrowableHeatSource
- Codegen
stopped some unecessary cube marching enqueues when placed
boat_planner_icon_fix -> main
Fix the 'boat planner' icon having green shadows
Added space station building skin video
main -> notifications_indicator_fix_2
snapping_corner_nre_fix -> main
corrected mesh ID used for physics mesh bake, also kick off the async bake jobs with ScheduleBatchedJobs for sanity as we want them to start asap to reduce the chance of them still needing to finish work when they are completed in the next FixedUpdate
Fix deployable snapping corner hit NRE
Reduced ocean scale when the deep sea is about to wipe
fixed wrong physics mesh assignment and server compile errors
Mannequin and MInigunammoBackpack repose
merge from settings_fixes