reporust_rebootcancel

139,884 Commits over 4,383 Days - 1.33cph!

17 Minutes Ago
Remove entity mod from mortar shells
23 Minutes Ago
Update manifest
23 Minutes Ago
Delete old placeholder mortar entities
26 Minutes Ago
Mortar IK ref points updated and anims exported
34 Minutes Ago
exported edited salvaged hammer refresh vm anims
54 Minutes Ago
Merge from main
59 Minutes Ago
Updating mortar rig with hand IK targets
1 Hour Ago
String material texture offset gets updated according to the current rotation of the wheel bone
1 Hour Ago
apartment complex exterior baked LODs
1 Hour Ago
workbench upgrades models and textures (salvage, recycle and comfort)
1 Hour Ago
merge from main
2 Hours Ago
Can't open upgrade inventory if building blocked
2 Hours Ago
merge from hair_fixes
Rin
2 Hours Ago
merge from bandit_sentry_culling_fix
Rin
2 Hours Ago
merge from armored _ladder_hatch_material_fix
2 Hours Ago
Add ApplyVertexColorStrength and ApplyVertexAlphaStrength to material property block for hair dye
Rin
2 Hours Ago
merge from floating_city_oilrig_leg_fix
Rin
2 Hours Ago
merge from ferry_terminal_nets
2 Hours Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
3 Hours Ago
Hook new navmesh to ghostships and tropical islands
3 Hours Ago
Fixed hair caps not working on some player seeds Disabled shadows on midlength hair
3 Hours Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
3 Hours Ago
Fix client server compile errors
3 Hours Ago
Don't reset new speed consistency test params between runs
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
Merge from workbench_upgrades
4 Hours Ago
Fixed visual spawning method breaking initial LOD functionality.
4 Hours Ago
Updating skinning for mannequin
5 Hours Ago
Rebase on /main
5 Hours Ago
Fix missing visual prefab link on reinforced item
5 Hours Ago
Subtract mesh changes to prevent conflicts
5 Hours Ago
Fix reinforced placement links
5 Hours Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
5 Hours Ago
exported edited salvaged hammer refresh vm anims
5 Hours Ago
Electric Furnace - updated game and workshop models to remove small overlapping parts
6 Hours Ago
Remove a rogue closing parenthesis in copypaste reply
6 Hours Ago
Merge from main
6 Hours Ago
merge from egghunt_top_rewards_fix
6 Hours Ago
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
Today
Electric Furnace - fixes to workshop model
Today
increased culling distance for bandit sentry static
Today
fixed specular values on oilrig leg baked lod mat
Today
S2P all floating cities, to fix a missing material
Today
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P
Today
Fixing small back pack LODs having incorrect skinning
Today
merge from main
Today
Refactor f1 grenade input handling to not rely on viewmodel events, fixes them not being throwable in third person Should be unchanged for players