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133,893 Commits over 4,293 Days - 1.30cph!

24 Minutes Ago
Paintball Gun - added ammo box
29 Minutes Ago
merge from artist_pack_dlc
31 Minutes Ago
Paintable reactive target is now a redirect skin of the reactive target
33 Minutes Ago
Merge from parent
34 Minutes Ago
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
46 Minutes Ago
Update: blockout Immediate-Record API - Added unit tests to validate usage Tests: ran unit tests, has expected failures
48 Minutes Ago
set paintable resolution on paintable window again
59 Minutes Ago
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
1 Hour Ago
ornate frame placard scaled up 150%, fixed lod distances on small artist canvas
1 Hour Ago
removed medium frames from craftable and set to hidden
1 Hour Ago
pt_boat_turret_fixes -> main
1 Hour Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
1 Hour Ago
made medium frames hidden and uncraftable
1 Hour Ago
Merge from parent
1 Hour Ago
added storm hull creaks audio stings to the ghostships
1 Hour Ago
Profile save
1 Hour Ago
renamed artist canvasses to be more consisten with other frames - xs > small, small > medium, medium > large, large > standing
1 Hour Ago
window.paintable.skin icon
1 Hour Ago
Paintable window is now a rediredt skin of the strengthened glass window
2 Hours Ago
moved artist canvas folder to artist_dlc folder
2 Hours Ago
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
2 Hours Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
2 Hours Ago
main -> pt_boat_turret_fixes
2 Hours Ago
artist canvas set up large vehicle on sockets and ground watch
2 Hours Ago
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
3 Hours Ago
Merge from naval_update
3 Hours Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
3 Hours Ago
Paintball splats & colours.
3 Hours Ago
Merge from naval_update
3 Hours Ago
Merge from naval_missions
3 Hours Ago
Fix potential key has already been added exception in Server_RequestValidMissionsUpdate Also check the length of the static work queue before adding players to the collection of players requesting an update, instead of checking IsInvoking which checks an action only on that player
3 Hours Ago
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3 Hours Ago
meds box lods and gibs
3 Hours Ago
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3 Hours Ago
Merge from main
3 Hours Ago
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
3 Hours Ago
Added XS frameless canvas, ran manifest
3 Hours Ago
merge from artist_pack_dlc
4 Hours Ago
Moved the paintable reactive target in the artist pack folder too
4 Hours Ago
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
4 Hours Ago
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4 Hours Ago
LOD fixes variable zoom scope
4 Hours Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
4 Hours Ago
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4 Hours Ago
Merge from artist_pack_dlc
4 Hours Ago
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
4 Hours Ago
Paintball gun - new ammo material updates
4 Hours Ago
exported paintable target rig with latest mesh
5 Hours Ago
Remove cannon barrel z offset on root for all animations
5 Hours Ago
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again