branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Fixed occlusion culling; now only runs compute path
Arid clutter and arid rock formation prefabs
re-added arid forests
removed v3_arctic_forest_snow, obsolete now that snow cover is even
Reverted project gaea scene terrain back to 2k control maps, too many bugs
Temporary fix for ugly grass
Manifest on the v3 populations
Latest terrain generation changes, terrain now uses 4k control maps
Scene backup.
Temp 10K lux profile.
Fixed bad overrides on the big casino wheel
Spinner wheel issue fix.
Asset gallery update.
Fixed errors in IOEntity gizmos when viewing as just a client
Fixed NRE's in UpdateCompass when playing without a LocalPlayer
More office stuff.
Shifted some furniture to keep light count optimized.
enable instancing on everything fuck it
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/lit materials
Change to 2 shadow cascades (from 4)
Enabling decals so terrain renders, thanks @unity3d
Added missing pumpkin textures
LightLOD also turn off HDAdditionalLightData
Quality settings tweak
Launch site WIP.
Recycler and FuseBox fixes.
Warehouses
Nixed some stray deprecated scripts
Temporarily enabling read/write on some model importers
Fixed missing terrain in low settings
Updated benchmark.dem (shorter, simpler demo)
Temporarily enabling read/write on some model importers
Merge from main/ring_road
Merge from bandit_camp_fix
Merge from /main/hdrp/merge-fix-2
Added rivers to the world stack