branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
cacti prefabs backup
reworked ores diffuse maps
separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
Fixed collider errors on craggy's scene
Tweaks to mesh collider tool log output
Added "Switch to Collision Model" tool (MeshCollider context menu)
Tweak low quality settings
Scene backup.
Small refinery bounce fix.
AND, OR, Simple & timer switch conversions.
Coal wagon fix.
Trainyard scene setup
bespoke colliders for asset store cacti
Subfolder for localised SceneSettings
Rest of radtown 3 & Scene2Prefab
Localised murky sewer volume profile.
Prefab fix.
Arctic rock formations
Near final world setup structure
hacking a snow splat mask on cliff_basic_snow shader (temporary)
Small clutter rocks snow biome version
Re-organized decor.v3
Cliff basic snow shader: improved snow blending technique
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer
Clutter rocks snow material variant
Scene backup
More IO prefab conversions & fusebox
Remaining underground areas in radtown 3
Prefab fix.
Rework to driftwood populations
Added custom colliders - but cant use them currently with the broken UI
Manifest
Small refinery conversion.
Scene backup.
GPU instancing on a bunch of materials.
Scene backup.
Default shadow settings on wall2 lights
Updated foliage shader to fix wind
Re-applied ASE patch for hdrp 7.0.1
Converted puzzle card readers.
Don't fuck with Time.* shit in benchmark mode
Better benchmark UI hiding
Hide moviemaker UI if benchmark
Fix NRE in ViewModel.Update
Update to 2019.3.0b3
forest populations tweaks
Some weird missing metas.
Post-merge shader fix + re-added dilate filter
Latest terrain build
Terrain config tweaks
Foliage, playing with filter cutoff on grass/forests
Scene backup
Prefab shadow optimization
Fixed shaders broken during merge
Restored dilate shader
Updated all ASE shaders with new template
Tiny ASE fix to support hdrp 7.0.1; hdrp template auto-updated
Fixed a reverted searchlight.
Fixed those grazillion broken light fixture files.
Scene backup.
Prefab/mat tweaks.
cliffs, secondary spawns setup
spawn populations polish
2019.3 - no IL2CPP option yet ( ! )