33,570 Commits over 4,140 Days - 0.34cph!
Shader preparations for procedural terrain biomes
Added terrain material my tests so that I don't break everything else
Added some missing meta files, disabled default material import for bone knife
pdb meta file errored and deleted itself
-- Merged from art test branch
- Third person camera offset
- New menu scene
Fixed being stuck in the air (HTML camera was marked as main)
Fixed player eyes being offset
Fixed trees being fucked (reverted to last sane state
Added health variables to building blocks
Added item contents to building blocks
Updated network protocol id
Turned off material import on some models
Ignore desktop.ini files
Made building block skins modular + incredible
Tweaked menu background
Fixed menu background shorts being allwhite
BuildingBlocks have different models based on build fraction
Don't send block health to client
Give 100 wood on spawn (for debug)
Building Blocks destroyable
Building Blocks get smashed to bits when destroyed
Cut the bit submerged in terrain off when gibbing
Smashing up building blocks now gives you resources
Added List<>.PickRandom()
Moved old terrain textures to backup folder
Added color mapping to singlepass terrain and mesh blend shaders
Different building block skins based on damage taken
Missing spec on ground textures.
Ain't nobody puttin materials in ma texture folder
Adding quick sleeping anim
Added high-pass filtered versions of the 6 used splat textures
Refactored resource giving. Trees now give 1000 wood.
Quality default to the best
Asked the dead grass to kindly stop reflecting so much light.
bone knife animations done; added a better particle effect for the torch burn
sounds and textures for the new torch particle system
Build debug and release versions of dedicated server
fixed a weird bug with the bone knife animations not playing.
Can repair damaged foundations
Fixed client error when over-building a foundation
Fixed some client errors breaking controls/input
Updated items from admin site
Normalized resources
Fixed frames not costing anything
Fixed hammer building taking 1 resource item at a time (instead of 25)
Lets build the osx version with the same case as the old version, so it will launch via steam
Error fixes
Background scene now in a prefab which gets created/destroyed when needed
Error reporting reports current level name
Fixed big white dot overlay
Show cursor if console is open
Framework for death + sleeping ui
Updated branding to better suit new version number format
Disabled select/drag on UI (by default)
Fixed loading progress text wrapping
Refactored menu HTML shit
Player model now starts asleep properly
Increased protocol
Third person offsets now in a variable (for editor, prefab editing)
Sleeping screen implemented
Fixed menu not showing
Updated protocol properly
Death screen placeholder implemented
Fixed viewmodels staying after death
Added server filters html. Tweaked menu GUI structure and CSS. Added basic option screen tabs.
Undone branding stomp, select stomp
-Added guiWindow directive to handle toggling of in-game windows via keyinput