33,571 Commits over 4,140 Days - 0.34cph!
Fixed NREs when calling HTML functions before it's ready
Fixed command line values not being set
Updated items from newly modular item site - this breaks everything
-new flashlight animations
Made context menus work again
Fixed item containers not creating
Burnable/Fuel, removed redundant bullshit
Deploying from a stack now doesn't use entire stack
Handle stackable variable properly
Cooking/Spoiling now works again
-made some improvements to some of the animations for the hatchet, and bolt action. Also tweaked the playback values so the weapons don't look like they're being swung by a 75 year old man with arthritis.
Fixed fuckups from last night's commits
finished the rest of the animations for the flashlight
Socket based building system WIP
Added socket icons for easier editing
Now change construction parts with left/right (temporary)
Added next/previous key bindings
Added hack so mouse wheel calls next/previous automatically
Can change building parts using next/previous
Construction ghost shader/effect - this is shit - lets get something better
fixed mouse wheel up not going previous
sockets that are both male and female now flipped inside out before receiving a male
fixed up some of the building components - still need working through
added construction parts map
-some new pickaxe animations
Error message start with hash so they show up uniquely if different but same error message
removed console.log hack (HTMLMain takes care of this now)
limited html spam to warnings/errors
viewmodel - check that we have an animationEvent before trying to use it in holster
HTMLComponent - check m_View for null before trying to use it
Updated viewmodels with `always animate`
Server browser now shows map name properly
Fixed client NRE on disconnect
Fixed hatchet throwing NRE's
Added socket base so we can have different types of socket
Added area based sockets (needs work, but theory is there)
Added MathExtensions.cs
Construction ghost updates on frame, instead of tick (smoother)
Moved construction placement code so it can be called by ghost
Locked down ConCommand.Index - index is built on demand
Terrain quality convar
Terrain quality in F2 menu
Automatically add Terrain Quality to procedural terrain
Tweaks to better observe server query NRE