33,438 Commits over 4,140 Days - 0.34cph!
New C class tree species. Trees back on the resource layer. Better LOD distances for all trees.
improved medical syringe animations
sound effects for the medical syringe
Define NOTHISPTR to 32bit windows builds for steamworks_net
Make the steamworks dll test a warning instead of an error
Fixed error in the menu background scene
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Fixed crafting not cancelling when dying
Send a debug console message when killed to show reason
Added developer overlay tools
Don't report errors containing "Pluton"
Fixed bugs with google analytics, debug overlay
Added modified nature/terrain/bumpSpec with blend layer masking for Petur's experiments
Fixed Revolver ironsights
Fixed Thompson viewmodel + ironsights
Fixed shotgun missing projectile (placeholder)
Fixed linker names in RustNative.bundle
Thompson - added full automatic mode
updated bow world model & prefab
moved postion reset scale values on thompson wm
Updated thompson wm prefab
changed player animation holdtype layer naming
Made our custom particle shader implement fog the Unity 5 way
Shotgun now fires multiple projectiles
Accuracy cone for projectile attacks
protocol++
Tree species C,E,F,G's cheaper to animate.
added hold & overlay shotgun layers (using rifle anims for now)
tweaked the rotation of the pickaxe_wm
Backup committing chopped tree files.
If this doesn't fix Google Analytics I'm gonna have give up
Add console log when received respawn options (debug sleeping bag bug)
Tweaked sound compression method
Fixed pickaxe attack distance
Flicking sound assets around, hoping that it will make sounds work again
fixed the 3rd person pickaxe animations so the pickaxe doesnt clip into the player
Fixed the bad billboard render on E2 trees.
Less noticable dithering on tree LOD transitions.
Added chopped/broken variants of all Speedtrees.
Very roughly scaled a tree's wood yield by its size again. Maintained the same average.
Rearranged the tree prefabs to include standing & chopped variants.
Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
Normalized wood per hit values on the different trees.
Output Coherent Host Dir (debugging osx launch failure)
Turning water reflections off also disables edge blend and refraction
Added vis.hud [true|false] - hide/show hud
Added vis.chat [true|false] - hide/show chat
Added wooden spear
Added stone spear
Added salvaged icepick
Added salvaged hammer
Added salvaged axe
Removed debug arrows from projectile attacks
Patched CoherentUILibrary for u5b7