33,404 Commits over 4,140 Days - 0.34cph!
made some tweaks to the 1st person spear animations
Backing up a truckload of tree files.
Potential NRE in effect sending
Fixed missing terrain textures
Added "Tools/Update/View Model Prefabs" to disable shadow casting on view models
Disabled shadow casting on all current view models
Removing because doesn't exist?
Fixed railing creation physics push glitch
Consolidated some common errors
Error reporter reports current level name
Fixed NRE in model.trigger
Error logging now ignores errors from Oxide
Fixed NRE in Effect.Init
Wolves and bears now made of flesh instead of stone.
More files being backed up for the upcoming forest overhaul.
OmniSharp-induced code cleanup (even found one bug, yay!)
Server always loads by default unless -skipload is on command line
Reversed earlier change to Lidgren
Fixed not loading entity parents from saves (fixes missing locks on load)
Should fix EAC errors when more than 256 players on a server
Unduck if pressing jump while ducked
Updated SSAO
Enabled 2x downsampling on SSAO
Slightly increased SSAO intensity
improved rock player idle
Added separate skew, twist and inset to the grass system (needs tweaking, backup commit)
Backing up before I wreck shit.
updated player weapon idles ( rock / pickaxe / bow / rifle / pistol / spear )
Changed every non-arctic forest. Added FoliageTrigger PH script. Tweaked sky and spawn handler settings. Probably broke something of Andre's stuff too.
Tree colour tweaks, to match the grass better.
view model fishing rod rigged up and testing some animations.
Added (but disabled) post processing step to terrain generation (e.g. per-splat or topology height offsets)
Made TerrainMath.GetSplatMaxIndex(...) favor overlays over normal textures
Added mesh position offset to grass system
tweaked bolt rifle vm deploy anim
idle / holster / deploy animations for the view model fishing rod
Fixed the bad ambient light and smog.
tweaked bone knife vm anims
Added vm bob to bone knife prefab
fishing rod animations (catch fish / catch nothing)
view model fishing rod sound effects.
Adding lods for the smoke stack, hopefully in the right place this time ;)