33,404 Commits over 4,140 Days - 0.34cph!
Hide HUD when in menus etc
Hide crosshair when not looking at an entity
Animations for crosshair, health tooltip
Mousewheel item selection
Also hude the HUD if dead or in debug camera mode
Fixed serialization bug in tool cupboard
Removed debug output
Fixed "Rust/Standard Legacy Terrain" alpha clip issues
Pie menu transition animations
Fixed missing references on server for Footstep stuff
Server: delete dropped items after x seconds (temporary lag fix)
Re-added player name tags
Disabled PVP looting (until we have some other stuff in place)
created LODs for chicken.
rigged up the chicken for animation.
Don't hide tree entities in heirachy, it helps nothing
Fixed rocks using wrong shader
Fixed procedural map not generating properly in editor
Tweaking physics variables for dedicated server
added footstep events to the crouchwalk
Fixed NRE in chat system
Added server.globalchat convar
Fixed NRE in SetupPlayerFootstep
Hammering blocks now increases health or demolishes faster
Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
Balanced metabolism - can now stave to death again
New, simpler melee vs building block damage procificency system (unbalanced)
.. now with less debug output
Removed wood piles from the spawn list (chop them trees, people)
Moved branding overlay to uui
Made UNITY_STANDALONE_X double-check for !UNITY_EDITOR (bug or feature?)
Show warning overlay if EAC isn't running (for the people running from the exe)
Putting tom's keypad on the code lock
Added dev.culling <layername> <distance>
checking in new lods, transition should much smoother.
Refactored decor system for better cross-frame load distribution and faster refreshing
Made unused components on placeholder tree objects get deleted
Manually added temporary colliders to the snow trees as they are missing in the speedtree files
Fixed icesheets being pink
Ghetto fixed icebergs being super shiny
Made my iceberg fix slightly less ghetto
Fixed that all rocks looked like metal in b13
Fixed server compile error
Fixed pink viewmodel arms on b13
Allow building to specific folder if command line is set
Log when official sever is rejected because it's not on the whitelist
Splitting server debug build
Fixed -builtTo command line fuckup
Seperate server build fuckup
Made tree mesh placeholders spawn whenever the loading screen is invisible
Made tree prototypes rebuild whenever they are out of sync
Made tree mesh placeholder child objects get moved to the correct layer
Removing timestamp from GameManifest
Also copy all the bullshit to the -buildTo folder
3rd chicken skin variation
Bad stuff happens if-buildTo doesn't end with a slash
emmisive open and closed textures
Made Parallel.For work properly with non-power-of-two index ranges
Re-enabled threading in-editor (update to b13 if you want to run the terrain generator)