33,402 Commits over 4,140 Days - 0.34cph!
Activated deferred shader override to support specular occlusion
Modified all Standard terrain shaders to new lighting model StandardRust
Added occlusion to terrain shader from composite normal map; used for ambient and light specular term
Settled on specular color instead of specularity
Improved ultra low quality level-of-detail for non-pvt path; now closer to textured version
Legacy parallax view vector on all terrain shaders; only affects pvt and legacy
Removed some cancer from the menu scene.
Fixed a regression that tree prototypes wouldn't get set up the second time you join a server
Quickfixed superspec on a bunch of clothing.
Moved a water slider without Andre noticing.
Tweaked DDraw/ConsoleSystem
Tweaked rocks to behave a bit better with lod bias 1 instead of 2.
Reverted the last waves_near change
fixed shotguns bouncing everyones view
Cleaned GameTrace
Fixed bullets/melee attacks sometimes not hitting when they should
Removed PlayerCollision (unused)
Removed hitbox, hitsphere (unused)
Fixed warning in terrain normal processor
Removed .dylib from RustNative OSX bundle (my bad)
Wait a sec.. looks like we need it after all
Fixed AISense not detecting obstacles.
Fixed melee attacks sometimes striking twice
Fixed shot arrows spawning at 0,0,0 instead of where they landed
Locks now deployable again (quick fix)
Increased ore/stone count
roof shingles textures, temporarilly assigned to slanted block for preview
Starting metabolism values are no longer hard coded.
Improved how animals avoid deep water and slopes.
Animals once again float in water.
Revered deferred shader override back to built-in; needs more work
Removed some deprecated pvt shaders and materials
Fixed green shit all over the terrain
Forcing terrain shader update
Predators are now half as common as other animals.
Animals once again align to the terrain.
fixed building block max health not showing up properly on client
fixed the "foot sliding" of the animals when they move.
updated the animal prefabs to use the dynamic anim playback script
made changes to the animalanimation script to dynamicall adjust the animals playback peed
Animals now spawn hydrated
Upgraded BaseMetabolism.cs to use newlines
Player prioritises network updates to themselves
Debug spawns and hurts when developer > 1
Don't show all the building component templates at 0,0,0
Fixed bear skin not having a protection property
Reverted insane change in Spawnable (/cc zon)
Added spawnhandler stuff to report command
Reverted terrain shaders back to specularity, instead of specular color, for terrain; saves ALU + saves storage + no metals; this time it's final
Added back deferred shader override with specular micro-occlusion awareness; now globally consistent and non-destructive across other standard materials
Updated all terrain materials affected by these changes: legacy, atlas and pvt
Made the menu scene 16% more interesting.
Small fix for the super spec hammer.
Fixed time/date not progressing