33,402 Commits over 4,140 Days - 0.34cph!
Switched noise generation backend to managed until native cross-platform issues are fixed (still running native in-editor for faster loading times)
Sky, lighting and water tweaks. PBR ground texture wip files.
running attack animations for the chicken / rabbit / stag
Fixed rocks, to be proper with the new standard shader. Water tweaks. Temp scene backup.
New spear sounds and rock sound tweaks
Merged hunting wolves from animals branch.
Checking in wood set pieces and updated prefabs
Merged remote logging fixes.
Animal partol values no longer using defaults.
Time of Day update to 2.3.3 prerelease 2
Updated custom sky prefab
Updated water to the latest version
Hammer sounds and sound tweaks
AISense now searches using type comparison.
BaseAnimal no longer hides it's public properties under a server CC flag.
Improved how AISense detects corpses.
Fixed all the whack tree LODs. More ground texture wips.
eating animations for boar / stag / bear / wolf
Disco flare fix for the testlevel.
Updated water to latest version
Enabled solid ground color in reflection cubemap and ambient light
Reduced terrain checksum spam
Time of Day update to 2.3.3 prerelease 3
Fixed TestLevel not having mip mapping enabled on the reflection cubemap
Disabled GI in TestLevel to have lighting be similar to what we see on Steam
added the guts of the Unity calibration scene to help visually debug our shit.
Merged weaponrefactor into main
tool cupboard is now destroyable
Disabled aligning animals to slope.
Fixed bugs with PrefabPreProcess prefabs being removed on level change
Fixed ServerConsole not shutting down cleanly
forgot to commit this missing prefab for the wolf run attack.
Fixed PrefabPreProcess disabling every prefab
RustBuilder - always try to retry failed builds
Touched a bunch of prefabs
fixed impact effects not working for melee - merge to main
Fixed gathering (probably)
Restored metabolism changes overwritten in the weapons merge.
fixed animals not giving resources when hit
added some maxhealth stuff for animals for zon
Set animal max health. (Thanks helk)
fix for kill being called twice on BaseCorpse
first person hand2hand combat animations
Added placeholder occlusion maps
Added shader includes for StandardRust lighting model to add support for specular occlusion
Added deferred shader override with specular occlusion modifications (not active yet)
Updated atlas generator to include occlusion; generated new atlas texture
Updated NormalMapProcessor to include occlusion; updated normal+height_generated to match placeholder occlusions