33,200 Commits over 4,109 Days - 0.34cph!
forgot the prefab dayum :P
Fixed loading screen changing colour
Fixed footstep references
Added additive HDR shader to shader variants
Uploading terrain blend inspector fix for Diogo
Enlarged the quarry tower surface so the player can navigate on top of it normally, added a scrolling material for the belts, added some construction renderers to use lower LODs for guide
Use particle accumulation rather than terrain blending where possible
Patched particle accumulation to take albedo alpha as accumulation opacity
Added rock sand / snow particle accumulation textures (lower res, VRAM-only, compressed, packed spec / smoothness map)
Load shadervariants from the bundle
Added terrain renderer toggle to dev menu
Don't init itemmanger twice in editor
More debug info on startup (for support)
Changed singleton component setup process to guarantee initialization before any other script enters Awake() (using GameSetup)
Added ParticleSystemCull (use this Petur)
Tweaked particle accumulation texture tiling of generic rock materials
Disabled vertexlit fallback on all of our custom standard shaders (falls back to it with lod shader LODs, looks utterly broken)
Canvas.BuildBatch HUD tests
improved the bear movement animations.
redid the wolf attack animations to look more realistic ( doesn't swing it's paw like Mike Tyson anymore )
all image effects on single camera
Fixed missing floors/rocks when shaderlod < 300
Show Integrity Error message when kicking
Tweaked image effect scales
RustShaders escaped the bundle
Melee weapon sound polish
tweaked ragdoll settings for several of the animals.
Optimizations, profiling, bug fixes
Fixed some shaders not casting shadows
Fixed giveall only giving to one player
EAC repeated kick attempt fix
Fixed missing icons on some item options
Updated phrases
Campfire actually has an indication that it's hurting you
Made furnace sound quieter
Cleaning up unused shader keywords
Fixed viewmodels casting shadows
Added map search filter to server browser
Fixed networking bug causing items not to unequip when broken (clientside)
bow has less max condition
Simplyfying how positional data is sent (to reduce latency)