33,192 Commits over 4,109 Days - 0.34cph!
Allowed trees to spawn all around monuments if those happen to spawn in forests
Fixed floating boxes in the airfield hangars
Fixed airfield loot crate spawn points
Let's try not having 5000 audio sources in the camera prefab, see if that works
improved the movement animations for the stag and the wolf
FoliageDisplacement boilerplate
Don't draw the displacement
Fixed rotation option being disabled
Fix for 4k pvt crash; updated RustMative libraries
Added "Particles/Lit Smoke Emissive Flame" shader for helk
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
Added LitSmokeEmissiveFlame shader variants
Added toggle to LitSmokeEmissiveFlame to enable emissive multiplication with base
LookingA tooltips are visible in sunlight/snow
Added server.pve mode (no pvp damage)
Added inventory.givebpall
CommunityEntity.UI stuff for bawng
Hapis topology. Grass plane/terrain tint consistency. Tunnel 2.
fixed some erros with the flashlight viewmodel.
Bare field trees. Road spec better matches dirt.
More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.
Tempdelete to bypass silly error.
Recovered the Hapis tunnels.
Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance. Scene backup.
balanced explosive/fire rounds
effects when being burned
shotgun slug actually works
setup the bow viewmodel so it can swap out the arrow model (thanks Alex!)
More environment specific ambience
Fixed grass displacement shader bug
Turning smooth transitions off on white flowers because they are FUCKED UP
Accurate healthbars for everything!
Fixed missing shadows on rust standard shader set; including terrain
Reverted some redundant changes
Updated error logging URL
Ragdoll syncing - makes ragdolls shitter but their positions are synced between clients
Fixed thrown spears healing their condition