33,284 Commits over 4,109 Days - 0.34cph!
tweaked some weapon hold player animations
adjusted positioning of ak47 world model so it sits in the player hand better
potential fix for 121% ownership
Note takes one paper to craft, 10 seconds
Paper takes 10 seconds to craft
Removd google csv importexport
Test to improve spear throwing responsiveness
Basic Google Sheets importing
CraftTime, CraftAmount, Stackable, UnlockLevel, UnlockPrice set via Google Sheet
format ownership to display one decimal point if needed
updated craft times to be sensible for all items
throwing objects no longer blocks sprint
added inaccuracy when throwing while sprinting
Does not using vorbis prevent the import crash?
Nice error when missing item in google sheet
fishing traps ignore minnows as bait
Full screen black screen test
furnace is lvl 15
pants are lvl 13
standard bows aren't considered hostile by helicopters anymore
rock entity attack speed reduced, animation made to match
harvesting player bodies no longer gives xp
missing files for no xp from harvesting
stone pickaxe rotation fix
New XP gain sound. Tweaks to other xp related sounds
merge from dungeon 3
includes airfield rework, garage doors, static doors set, and more..
xp when crafting ingredients are used
halved xp when gathering
fixed incendiary rockets not being craftable
research table not craftable
using a repair bench adds the user as a partial owner
fishing traps give xp
lots of ownership sharing for various actions (cooking, smelting, etc )
protocol++
adjusted tech tree
buffed eoka
buffed stone spear
stone spear unlocks earlier
nerfed cost of sword/machette
gain xp for gutting fish
gain xp when cloth/leather is used in a recipie
protocol++
Cherry picking goosey's shit from prerelease
Fixed a missing collider on trainyard
Turned on objects that had been automatically turned off in dungeons
corrected pivots on projectiles
added tumble values to thrown weapons
Downgrading to Unity b21 (fixes full screen issues, unlimited framerate on ds)
repair bench at lvl 7
found weapons have slightly more condition (get a couple clips out of them now)
Improved responsiveness of throwables
fix for > 100% owneship bug
removing (deleting this time) rotors from the airfield helis
removed a crate spawn from the runway (left over)
Fixed dragging out of inventory not always dropping items
Fixed UI notifications getting stuck on reconnect (RUST-1099)
Added rust/std ability to override standard lighting
Fixed revz rain visible through objects (RUST-905)
Full screen non exclusive - hoping to fix cursor weird fuckup shit fuck off unity
Rain collision disabled (lag)
Disable collecting XP stats (server perf test)
Fixed item ownership distributing far more than 100% of total XP
Updated Sqlite
Sqlite thread safe
Sqlite insert speed unit tests
Increased default server.queriesPerSecond
Fixed raknet debug output in server console