33,284 Commits over 4,109 Days - 0.34cph!
XP saving uses protobuffers, no garbage
XP databases will be converted on first run
Probably fixed loot sometimes opening with the wrong panel
Fixed possible NRE's in LifeInfographic
tweaked a bunch of 3rd person animations to show the player pointing his weapon in the actual direction he's facing
fixed bow world model orientation and hand placement
fixed stupid bug with the eyes looking all fucked up when the player held construction planner
RUST-1129 Binds activate when typing in chat and console
RUST-1091 Pie menu red overlay covering
RUST-1128 Assertion failed: Stomping old lifeStory (with repo)
Fixed NRE when using freecraft in the editor
SQLite memory safety
Turned off pool diagnostics (performance)
Added more profiling
Fixed xp over-categorization
Limited max item owners (lots and lots of owners creating lag)
Don't send item owners for world items
Updated XP database schema to be less write/serialize heavy
Increased pool size
Trim item owner count on load
Optimized how owners are serialized
More profiling
Network allocation tweaks
More memory optimizations
Fixed NRE in SQLite
Fixed SendMessage being used to call OnAttacked instead of calling directly
bonus obeys maximum limit
Updated Facepunch.System to latest
Added more stats to serverinfo
Fixed placement ghost flickering due to rain
Merge from prerelease (gunplay reboot + music system)
Are scene names case sensitive?
Fixed vertexlit blended shader not getting proper lighting
Fixed water drop refraction (fish trap)
Added "Particles/VertexLit Additive" shader
Fixed fishing trap caught VFX visible at night (RUST-1136)
Removing music assets because Unity
Removing music prefab because Unity
Removing music code because Unity
Tweaked ocean caustics animation
Merging from temporal-aa branch
. completely revamped xp earner categories
. max xp you can earn from any player clamped to 6
. xp earned from other players tapers off the more they earn for you
. xp from using resources for crafting removed
. diminishing xp bonus for crafting an item ( max 1xp total )
merge into main
Temporary workaround for nonJitteredProjectionMatrix on b21
Removed custom motion vectors shader from temporal-aa folder
Prefab name lookup optimization
Unity 5.4.0b25 (to see if it fixes build server crashing)
Moved raknet to its own dll
Updated native libraries
Cache BaseEntity.ToString()
Raknet test
Timewarning - do nothing when not enabled at all in release builds