33,284 Commits over 4,109 Days - 0.34cph!
Attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
Subtracting smalluments (will re-add later with other wiping changes)
Second attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Third attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Fourth attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
Fixed client side profiler mismatch in BasePlayer.SendClientTick
Some "using UnityEngine.Profiling;"
Added ProfilerDebug tool to track down profiler sample mismatches
Fixed profiler sample mismatch in RendererCell.RefreshAsync
Fix for bradley shooting trough the rocket factory roof
Added "foliagegrid" editor convar
Auto turret accent sound voice limiting tweaks
Voice limiting tweaks
Play camera focus sound less often on auto turret
Fifth attempt to fix RUST-1760 ("You cannot have more than
262143 Colliders enabled in total" spam while loading a save)
Better server startup logging in case this doesn't do it
Merged from NavMesh Link branch
Fixed a couple Server vs Client compile errors.
Fixed ai.prefab data reset.
geiger counter entity / animations
added 3rd person animations for holding the camera properly.
fixed the camera materials
tweaked the 3rd person walking animations
Fix for ServerImage displaying incorrect since Unity update
Moved tonemapping+grading effect back to main camera
Fixed screen space shadows
overlays no longer visible in third person (scope/helmet)
fixed missing ref on planters
manifest/prefab spam
Updated speedtree shaders
Updated motion vectors shader
Updated standard cgincs
fixed geiger counter pose
made geiger counter rod folow the left hand
Fixed image layer NRE when composite isn't available
Fixed deferred mesh decals
Added back shaderwarmup for editor only + shader variant collection
Fix for main menu news img displaying incorrect since Unity 2017 update
Removed editor shader warmup (see comment)
Stripped shadervariants asset
Supermarket products finished textures
Fixed supermarket products LOD issues
Another UI fix introduced in 2017 Unity update
Fixed LOD warnings in workshop item viewer
Removed legacy functionality from GameManager
Re-enabled lowercase conversion warning when creating prefabs (standalone)
Removed a number of less important profiler samples to improve profiler stability
Potential fix for crash when closing the game
Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
removed weird gather values from items