33,182 Commits over 4,109 Days - 0.34cph!
cloth collection tutorial
sleeping bag tutorial
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NPCs can now use patrol points.
Rivers are no longer green
added relaxed gun pose for scientists
fixed some minor glitches with 3rd person attack animations
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Updated Facepunch.Steamworks
Recycler loot panel text updated
Image storage to database
Added custom/simple water shader (std refraction + anim)
Added base building tutorial
added base upgrade tutorial
added door/lock tutorial
added storage tutorial
added tool cupboard tutorial
added bow / hunting tutorial
added armor tutorial
added furnace craft tutorial
added machete tutorial
Updated root macOS Steam lib
Compile fixes (water well, storage container)
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Tweaks to Scientist spawns at Military Tunnels.
EAC update + Cerberus API upgrade
FlashlightBeam is IClientComponent
Send EAC player tick at most once per frame
Fixed spawning at camera on CraggyIsland map
SavasIsland player spawn fix
Fixed shadow culling range to include occludee height and altitude
Updated EAC hashtool config
Hapis water well tweaks
Removed wood cost from double sheet metal doors
Reverted EAC hashtool to previous version
Updated EAC hashtool to latest version
LineRendererActivate is IClientComponent
Monument Navmesh's bake layer in MT had reset. Put Transparent layer (fences) back on.
Improved Scientist gun reloading behaviour.
Analytics now tracks total memory usage rather than only managed memory
Don't exclude metal from shaders (if used)
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc
cleaned up flare folders.
Scientist behaviour improvements
Scientists now move back to spawn if they've been out of range of it for a long enough time.