33,176 Commits over 4,109 Days - 0.34cph!
Added upkeep_grief_protection convar (default = 1440 minutes = 24 hours)
When the cupboard is destroyed, use available resources to purchase upkeep protection on all building blocks (up to upkeep_grief_protection minutes)
Cannot trigger grief protection multiple times by repeatedly destroying the cupboard
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script to help control various special fx / sounds on the chainsaw
All signs, banners, frames now repairable
water purifier can no longer be placed on barbecue
Tweaked icon rendering
Made schema output to two files (so we don't have to manually delete stuff from the json file)
This week's skin approvals
Building block conditional model state is now networked (much faster, essentially zero overhead on the client)
Conditional models can specify whether or not they're instantiated on client / server (optimized server memory usage)
Network++
Fixed build preprocessing stripping certain conditional models from foundations and roofs
spas12 prefabs and sounds
tweaked chainsaw positioning when attacking
minor Hapis fixes and tweaks (Bigger update next month)
Temp rollback of some workshop changes that rely on latest Facepunch.Steamworks
Facepunch.Steamworks rollback to release branch
Fixed 6th belt bar having inconsistent font size
Xmas tree no longer craftable and default BP
reflection.quality defaults to 1 (until reflection probe ex)
Merged from ai behaviour 11 branch
Potential fix for some painted sign textures disappearing on server restart
Reduced forest size in areas for performance reasons (Hapis)
Fixed S11 Cave having no build block volumes (Hapis)
Environment volume ambient multiplier tweak for less jarring transition
added admire anims for chainsaw
Fixed missing albedo map in brick_piles mat
fixed some bugs with spas12 3rd person animations
fixed some clipping issues with spas12 worldmodel
spas 12 balance
incendiary shotgun shells
fixed spas 12 worldmodel
made the chainsaw use a scrolling texture instead of animating mesh when attacking
Shipping container material fixes
Rubble pile material fixes
Merge from ai behaviour 12
Fixed NRE when terrain topo map isn't set
Slightly harder to wall off southern convoy (Hapis)
chinook locked storage crate model, fbx/textures/prefab
stopped spas12 dryfire from playing sounds twice
Fixed stutter whenever a painted sign texture is stored in the file cache on the client
Nuked core/speedtree shaders