270 Commits over 3,561 Days - 0.00cph!
seismic detector model, materials and lods with basic prefab setup
added new pipe tool texture atlas variant for more variety
fixed flickering mesh in fbx for the wall rack
ptz missing face fix
will need some adjusting to preserve current deployment behaviour
fixed collision issue on zipline slope that could partially hide dropped items
adding AssetFolder.cs to main
adjusted the offset to the arrow graffiti mesh on the caboose
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fixed issue with baseball bat
- wrong shader & wrong shader settings.
.mat file mustn't have been committed originally
cached texture fix on pickaxe and hatchet viewmodel
textures
(it missed them for some reason)
updated concrete pick/hatchet materials from metallic to specular
updated both cinematic and game versions
further fixes to locomotive
- Fixed last remaining mesh flickering issues
- fixed some errors with vertex painting irregularities (on the side vents and fuel for example)
- fixed some gaps in the mesh allowing you to see through
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added a new drybox container to replace the buoyant backpack that appears when subs are destroyed
model, textures, lods, collision and prefab setup
World models for tuna and bean cans
lods, collision and prefab setup
Siren light no longer has transparent backing
Solar panel texture update
altered wood support texture to metal and updated material
rebaked normals etc
fix for missing materials on lower lod levels for the arcade machine
fixed missing bottom faces for arcade machine and vending machine
fixed missing internal faces on washing machine prop - the material on the shadow boxes was set to 75%
Fix for l96 worldmodel issues.
-improved uvs on LOD0 which was causing issues.
L96 Specular setup
no longer uses metallic setup
now good for skin creators
Converted jackhammer textures from core/generic workflow to the specular workflow.
Fixed major gaps in supply drop
Kayak paddle update.
Updated mesh and textures.
Prefab setup.
updated kayak texture to more closely resemble wooden structure resource - not exact but closer.
Reactive target mechanism scale fix
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Fix for missing faces on particular scrap heli panel.
Better normals/smoothing group fix for minicopter.
Tier 1/2/3 workbench missing faces fix
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scrap heli gibs, prefab update
updated scrap heli collision
Scrap Heli Carrier with temp collision mesh
changed length of hitch & trough's legs to protrude underground to account for hills.
combined hitch and trough models as per helks request. LODs/Gibs and Collision meshes also.
Hitch & Trough: Lods/Col/prefab setup/materials & textures
Battery cell tier 2 materials, textures, prefab, col & gibs