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277 Commits over 3,957 Days - 0.00cph!

24 Days Ago
actaully commit the .mat
24 Days Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
25 Days Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
25 Days Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
29 Days Ago
added new spoiled produce model, lods and textures updated prefab
7 Months Ago
missing v_hammer.mat
7 Months Ago
fixed hammer tool texture after many, many years. no longer has nasty streak going down the side added ao texture and fixed specular texture
1 Year Ago
seismic detector model, materials and lods with basic prefab setup
1 Year Ago
added new pipe tool texture atlas variant for more variety
1 Year Ago
fixed flickering mesh in fbx for the wall rack
2 Years Ago
ptz missing face fix will need some adjusting to preserve current deployment behaviour
2 Years Ago
fixed collision issue on zipline slope that could partially hide dropped items
3 Years Ago
adding AssetFolder.cs to main
3 Years Ago
adjusted the offset to the arrow graffiti mesh on the caboose
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
fixed issue with baseball bat - wrong shader & wrong shader settings. .mat file mustn't have been committed originally
3 Years Ago
cached texture fix on pickaxe and hatchet viewmodel
3 Years Ago
textures (it missed them for some reason)
3 Years Ago
updated concrete pick/hatchet materials from metallic to specular updated both cinematic and game versions
3 Years Ago
further fixes to locomotive
3 Years Ago
- Fixed last remaining mesh flickering issues - fixed some errors with vertex painting irregularities (on the side vents and fuel for example) - fixed some gaps in the mesh allowing you to see through
3 Years Ago
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3 Years Ago
added a new drybox container to replace the buoyant backpack that appears when subs are destroyed model, textures, lods, collision and prefab setup
4 Years Ago
World models for tuna and bean cans lods, collision and prefab setup
4 Years Ago
fixed position of siren
4 Years Ago
Siren light no longer has transparent backing
4 Years Ago
resized textures
4 Years Ago
Solar panel texture update altered wood support texture to metal and updated material rebaked normals etc
4 Years Ago
fix for missing materials on lower lod levels for the arcade machine
4 Years Ago
fixed missing bottom faces for arcade machine and vending machine fixed missing internal faces on washing machine prop - the material on the shadow boxes was set to 75%
4 Years Ago
Fix for l96 worldmodel issues. -improved uvs on LOD0 which was causing issues.
4 Years Ago
fix for l96 visibility
4 Years Ago
L96 Specular setup no longer uses metallic setup now good for skin creators
4 Years Ago
Converted jackhammer textures from core/generic workflow to the specular workflow.
5 Years Ago
Fixed major gaps in supply drop
5 Years Ago
Kayak paddle update. Updated mesh and textures. Prefab setup.
5 Years Ago
updated kayak texture to more closely resemble wooden structure resource - not exact but closer.
5 Years Ago
Reactive target mechanism scale fix
5 Years Ago
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5 Years Ago
Workbench Tier 3 Gib fix
5 Years Ago
Fix for missing faces on particular scrap heli panel.
5 Years Ago
Better normals/smoothing group fix for minicopter.
5 Years Ago
Tier 1/2/3 workbench missing faces fix
5 Years Ago
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6 Years Ago
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6 Years Ago
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