branchrust_reboot/maincancel

34,604 Commits over 4,444 Days - 0.32cph!

8 Years Ago
Fixed RHIB glitchy visuals under shader level 300
8 Years Ago
Bandit guards are now more reactive to explosives. Guards put at base level of dredge. Bandit town scene2prefab.
8 Years Ago
Ambience fix for real this time
8 Years Ago
Fix custom spread curves sometimes being stomped by modulation Tree fall sound tweaks
8 Years Ago
Removed asset bundle splitting, see if that works
8 Years Ago
8x scope, materials, prefab and collision mesh
8 Years Ago
L96, prefab, materials and collision mesh. (includes world model, same with 8x scope)
8 Years Ago
changed size of L96 normals
8 Years Ago
Include skins in main install
8 Years Ago
Fixed build server moving texture bundles to wrong folder when using -buildTo
8 Years Ago
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
8 Years Ago
Updated skin icons
8 Years Ago
Skin update
8 Years Ago
fixed boats decaying while in use
8 Years Ago
Rebundling textures so future additions only require 1-2 bundles to be changed
8 Years Ago
Compile fix
8 Years Ago
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
8 Years Ago
Underwater crates sync position
8 Years Ago
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
8 Years Ago
Merge from bandit_perf
8 Years Ago
skin approval
8 Years Ago
Fixed imposter billboard orientation in shadow pass
8 Years Ago
Added culling.debug filtering by camera culling mask and debug layer filter
8 Years Ago
Fixed skins still downloading even if shipped with the game (regression from 28022)
8 Years Ago
Skin update
8 Years Ago
nametag perf test
8 Years Ago
UpdateColor NRE fix
8 Years Ago
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales) Rebuilt all skin icons
8 Years Ago
Fixed recurring GC allocs in postopaque, deferredext, water, atmosvol, TAA, bloom and articulated occludee
8 Years Ago
eliminated GC allocs from nametags
8 Years Ago
removed GC allocs from hostileNote removed GC allocs from LookAtPlant
8 Years Ago
Eliminated GC from TOD image effects
8 Years Ago
inventory.give takes item condition as an optional third parameter
8 Years Ago
added recycler just outside bandit town casino !fixed disable broadcast on shopkeepers oops fixed being able to turn recycler on/off if you are not the user
8 Years Ago
nre fixes
8 Years Ago
fixed invisible supply signal smoke removed debug.logs
8 Years Ago
missing file
8 Years Ago
pumpkins and corn and now stackable and no longer have condition skin approval files
8 Years Ago
Added workaround for QualitySettings.masterTextureLimit not working properly with arrays Fixed terrain texture resolution not reacting to changes in graphics quality level
8 Years Ago
Fixed censor cube glitches around smoke grenade
8 Years Ago
Fixed small mismatch in water fogvol
8 Years Ago
can throw smoke grenades farther smoke grenades stack to 2
8 Years Ago
Fixed animal spawn loop when admin-spawning them via spawn console command
8 Years Ago
Merge from prefab_pooling_3
8 Years Ago
Compile fix
8 Years Ago
Removed some holster effect prefabs with missing sound references Fixed building conditional model prefab bundles
8 Years Ago
Fixed missing conditional model references on wooden wall
8 Years Ago
Fixed prefab pool warmup only being executed on first server connect
8 Years Ago
Fixed some entities and construction conditional models pooling on the server, which is not supported
8 Years Ago
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)