201,049 Commits over 4,171 Days - 2.01cph!

9 Years Ago
Moved DSE.EvaluateConditions and QuerySelectors overloads for public use to DecisionScoreEvaluatorsUtility
9 Years Ago
Meta
9 Years Ago
DSE shouldnt be Serializable
9 Years Ago
Formed some opinions on threat map caching
9 Years Ago
Fixed missing default abilities on Player prefab
9 Years Ago
Player default commanded Ability is SetCombatTarget, not Attack Renamed Social "Abiltiies"
9 Years Ago
More work on building construction and it's requirements.
9 Years Ago
AssetMenu and AssetListDrawer only show groups of asset types when the group contains more than one asset, otherwise it just that asset
9 Years Ago
People can no longer talk to random objects
9 Years Ago
Fixed NRE when trying to open the radial over the campfire and potentially other entities
9 Years Ago
Dummies are now herbivore Fires have a smaller heat range
9 Years Ago
Removed dummies spawner from testbox
9 Years Ago
Alert FX doesn't lag or behave weirdly anymore. Didn't add a sound to the alert FX, I don't know what you are talking about.
9 Years Ago
SceneSaveHook isnt stupid. Build settings no longer contains 57 copies of island4.
9 Years Ago
Construction requirements can now be specified by both generic material types and specific items. Small Animal Skin Tent now require wooden logs.
9 Years Ago
Merged from main.
9 Years Ago
Merged from branch (Building Construction Requirements can now be specified by generic material types AND specific types of items, eg wooden logs).
9 Years Ago
Removed redundant sound emitter. Sleeping tired conflict.
9 Years Ago
Soundtest
9 Years Ago
EffectSettings stores derived EffectVisualFXParameters, with option to limit application by UnitClass, when applicable
9 Years Ago
VisualFX can specify the AudioSourceType for any sounds they want to play EffectVisualFX can specify a UnitSoundType AudioManager pools for all AudioSourceTypes, improved API and added convenience TryPlayOneShot
9 Years Ago
Fixed cases where the radial menu would not show after a long RMB press on an interactable entity
9 Years Ago
More
9 Years Ago
Territories should now be less massive
9 Years Ago
LOD2 wall meshes
9 Years Ago
merge
9 Years Ago
commiting to merge
9 Years Ago
Can now fill paint walls
9 Years Ago
update to merge
9 Years Ago
Effect : Sleep VisualFX is limited to Humans, fixed particle rotation + offset
9 Years Ago
Sleep FX scale mod + offset save
9 Years Ago
Basic car audio in and working. Just needs some tweaks.
9 Years Ago
Cursor source
9 Years Ago
backing up this lineart
9 Years Ago
cursor source
9 Years Ago
Stealth cursor
9 Years Ago
Car audio all working.
9 Years Ago
Merging car audio into Main
9 Years Ago
Removing errant Debug.Logs
9 Years Ago
sprint crs
9 Years Ago
Lots of cursors.
9 Years Ago
Cursor psd.
9 Years Ago
Rearranged some files.
9 Years Ago
Alert sound.
9 Years Ago
Alert sounds 2.
9 Years Ago
No shadows on dirtclick. Added sounds to dirtclick.
9 Years Ago
Added skidmarks support
9 Years Ago
Merging skidmark FX branch
9 Years Ago
ItemValueForBuilding now compares the item to the requirements of the building, and values item requirements differently than material requirements.
9 Years Ago
Reproduction was removing it's OnMinute from OnDay. Fixed.