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609 Commits over 274 Days - 0.09cph!

4 Months Ago
Update with new icons
4 Months Ago
merge from main
4 Months Ago
latex balloon better text conformity
4 Months Ago
Do not display sign text when censorsigns convar is enabled
4 Months Ago
Extra text refresh for strange editor edge cases
4 Months Ago
Codegen +arabic text fix from flavien
4 Months Ago
Fix balloon lock not applying correctly
4 Months Ago
More balloon bugfixes - balloons no longer pop when picked up - balloons no longer pop when editing a boat they are placed on
4 Months Ago
Balloon bugfixes - fixed text disappearing on boats when assembling - fixed arabic text not being inputtable - added lock to balloons, same behaviour as paintings - editable balloons can now be picked up
4 Months Ago
Add shield stats display to techtree selections
4 Months Ago
Added ramp up parameter for homing missiles, to control accuracy over lifetime.
4 Months Ago
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
4 Months Ago
Added convar to the settings menu
4 Months Ago
add convar setting for hammer always displaying health info, if you dislike clutter and want to turn it off
4 Months Ago
Fixing health info exceptions after 1st round of testing - sinking boats, generalized - horses health info obscuring view
4 Months Ago
All combat entities (things with health) show health info below a set health threshold (default 75%), or for 1s after being attacked, or when the player is holding a hammer. - Some exceptions still apply, like when mounted to vehicles, but most things have been changed to be in parity with the new standardization
4 Months Ago
WIP on standardized object health display conditions
4 Months Ago
fix birthday hat with mannequin giving free light
4 Months Ago
Balloon config UI improvements
4 Months Ago
merge from space_checking_ore_spawners -> main
4 Months Ago
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning. - Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
4 Months Ago
update manifest
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from birthday2025 -> main
4 Months Ago
Balloons polish - fix spacing inconsistencies in UI - fix being able to place signs on balloons - add RPC/s limit
4 Months Ago
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4 Months Ago
fix dupe translation key
4 Months Ago
merge from birthday2025 -> main
4 Months Ago
More balloon fixes - fixed tooltips leftover from radio menu - fixed balloons being stackable on top of each other - fixed error spam when dropping in-world - combined menu from 2 colour pickers into 1 with toggle switcher
4 Months Ago
add text colour scaling depending on time of day, added CanvasLOD
4 Months Ago
merge from fix_health_info_popup -> main
4 Months Ago
compiler fix
4 Months Ago
merge from fix_health_info_popup -> main
4 Months Ago
switch from syncvar to RPC, just makes it simpler in this case
4 Months Ago
Switch lastattackedtime to use Epoch time so it can network properly
4 Months Ago
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4 Months Ago
add another variable to balloon text for correcting pivot displacement from vertical rotation
4 Months Ago
Add text to both sides of balloons
4 Months Ago
Update for line spacing, text sizes, text colour, and small tweaks for balloons
5 Months Ago
merge from health_info_popup_qol -> main
5 Months Ago
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
5 Months Ago
Added "Super Chiby" font for balloons, fix references on prefabs
5 Months Ago
Rework text displaying on party balloons to accomodate all the different shapes, added multiple parameters to improve variability and conformity to mesh. Added text display to all applicable balloons
5 Months Ago
merge from main -> birthday2025
5 Months Ago
Fix bug where switching animation method wasnt updating pose until new power was sent Added explanation text for simple input usage method, polished up menu dialog
5 Months Ago
add option for specifying a camera angle to a certain skinnable spawn point
5 Months Ago
Added special spawn point options per skinnable
5 Months Ago
Added advanced input option to set mannequin pose using binary inputs, added helper calculator for converting pose to binary
5 Months Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states