193,898 Commits over 4,079 Days - 1.98cph!
rescaled and shifted test building to show gaps
created trim_scene and adding components. testing 3x width building
Awards now instantiated based on awards data
UIAwardPanel basic functionality
Update shader samplers after drawing background image for dupe icons
CSEnt.__gc/CSEnt.Remove queue deletion until next frame
Tag current changeset id in exception reporting
Exception reporter doesn't report errors, because Unity throws too many of them.
increased idle spin speed of board (well, camera)
Merging Bill's existing Quest work into my Missions branch.
Going to do some quest/mission work
Frontage / Lot generation
Improved door interaction hover info.
Stopped character and vehicle sends from doing any work if they have zero subscribers.
NetworkEntitity props now slot into the KD tree on the server, and the city navmesh includes them when generating.
Jenkins file updated for Unity 5.6.1f1
Merging player welfare additions into Main.
Cleaned up canvas/group/raycaster setup in UI
Replaced TMP usage in console UI as its unreliable apparently, fixed console input losing focus after submit.
Up arrow command history in console, down arrow to scroll through suggestions, right arrow/tab to complete
Final work for the welfare system
Added awards list ref to GameEndEventArgs so all OnGameFinished events get it
Reworked some end game/xp modify/award command stuff to send awards with end game state. Not fully tested.
Game host awards handling wip
Awards.Process can now request how many random, valid awards to get
Renamed console command execute to invoke
Fixed so CommandSystem support args.Length == 0 by using cmd.IsValid rather than args.Length > 0.
Added list_weathertypes console command.
Added Award protobuf.
Added .ToProto() to AwardProcessor base calss.
Console command tab completion, command and argument suggestions
trying to make mouth work on children