193,879 Commits over 4,079 Days - 1.98cph!
Added set_timescale command
cleanup
shotgun trap costs less wood
shotgun trap no longer creates decals
fixed shotgun trap stacking
fixed shotgun trap foundation exploit
fixed shotgun trap not triggering when directly infront of it
More console stuff, set weather command
Console no longer puts UI into modal state, instead just blocks player controller raycast
Most assists award processor done.
Fixed being unable to harvest helicopter gibs (RUST-1690)
Most kills award processor done.
CombatTracker and awards fixes.
Most dmg award processor done.
Added award processor test script. Press A ingame in editor to output current award processor statuses.
Awards.Process() now runs any award processors on a CombatTracker, ready to return a list of valid awards
removed weird panting sound
Added back motion vector override w/ downscaled depth bias to fix seethrough walls in TSSAA/MB
base classes for Award, Awards, AwardProcessor
UI editor window works in playmode
Interactable indicator tweaks
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Force tile positions at end of ripples
Added MoveData
CombatTracker now tracks movement
Window bars and embrasures now store item condition
Window bar and embrasure item condition is reduced by half when picking them up
Network++
HealthChangeData now tracks the round
scrap pile; fbx/materials/prefab/textures
Updated jenkinsfile:
- slack reports on error
- failFast on parallel
- set custom job name (hopefully)
guntrap deployment exploit fixes
skin approval
skin icons
final mid river area sculpt
can pick up shotgun trap
can repair shotgun trap
shotgun trap appears under trap category
can no longer code lock shotgun trap
Final placeholder skin spec map tweaks
Fixed player preview for new core skin shader
Changed UIPlayerPreview render texture to linear hdr
Deleted legacy preintegrated skin shader
Fixed water lighting to match new brdf
Fixed postprocess subsurface errors on non-core brdf surfaces
Deprecated legacy preintegrated skin shader and lighting path
shotgun trap implementation
protocol++
phrases
manifest
Removed seconds from TOD display