193,895 Commits over 4,079 Days - 1.98cph!

8 Years Ago
▉ ▋▊▍ █▊▅▄█▅▊ ▆▋▅▌▌ / ▇▄▄█▆ ▇▅▅▊▆▋ !▆ ▊▊▊▉▉ ▅█▉▍▉▆▌▋ ▄▅▍▊█▆ !▆ ▋▆▉█▋ █▉▅▊▉▇▆ !▍ ▍█▋▉ ▄▋▊▊ ▇▌▋ !▌ ▅▋▅▆ ▅▉▅▄ ██▇ ▅▅▋▅ ▊▇▌█▆/ ▄▍▌▊ ██▉▋▉▊
8 Years Ago
Debug stuff, testing usable flag change
8 Years Ago
Added debug drawer for ItemAttachments ItemAttachments toggles IsUsable on the entity being attached or detached
8 Years Ago
Added "Is Raw" condition to Find Cookable filter
8 Years Ago
Let's not have a class with a different name from the filename...
8 Years Ago
words
8 Years Ago
Award definitions can now replace %k with singular or plural keyword Updated all award definitions to support singular and plural
8 Years Ago
topo tweaks
8 Years Ago
wip
8 Years Ago
east side improvements
8 Years Ago
.
8 Years Ago
removed the 0.3 delay in PlaceHolderAttackView that made units with placeholder attack effects feel sluggish
8 Years Ago
Awards are sorted by unit id first, so only one award is picked at random per winning unit CombatTracker now directly stores a list of unit ids that get killed Fixed assists award processor not checking if the enemy units actually got killed eventually (and therefore not actually being an assist)
8 Years Ago
CookCookableItem can now read the Item key
8 Years Ago
Autonomous eating meat on stick AI WIP. Any Target Filter blackboard write is now considered a BehaviourChain target. Keep Desire fulfillment checks for attached items. Probably other shit.
8 Years Ago
Added Blackboard.Contains
8 Years Ago
broken tile detail meshes progress backup on office interiors
8 Years Ago
Desires.GetFromPool logging typo
8 Years Ago
.
8 Years Ago
Fixed a bad !=
8 Years Ago
Fixed InteractionPosition.CheckIfBlocked being 2x the intended size, cleaned up blocked position checking, added Blocked state
8 Years Ago
Fixed console focus issues
8 Years Ago
Fixed console buffer and suggestions index not being reset on toggle
8 Years Ago
Fixed Blackboard.Copy NRE
8 Years Ago
Expose entity filter sources when no EntityType is selected in GoalPlanSettingsEditor BC elements Refactored player command evaluation, fixes commands not having their DSEs evaluated when they use a command generator
8 Years Ago
jump values
8 Years Ago
Rocket factory progress / backup
8 Years Ago
Crowds now react to the match starting and their team starting a turn, damaging, killing, and winning
8 Years Ago
Entity.SetSaveValue will no longer return no value on failure
8 Years Ago
damaged textures, material setup, sizes
8 Years Ago
And another
8 Years Ago
* GM:CreateClientsideRagdoll will now also be called for player clientside ragdolls.
8 Years Ago
Fixed index out of range in UI Console
8 Years Ago
Removed Intention from the codebase entirely
8 Years Ago
Crowd team ID gets set, has local/opponent materials
8 Years Ago
cookable condition can now use blackboard entity
8 Years Ago
missed a meta
8 Years Ago
Console expand toggle, help command suggestions
8 Years Ago
Disable goal priority in DSE scoring Console stuff
8 Years Ago
awards panels now show the right stuff
8 Years Ago
Lot blocking
8 Years Ago
more award defs, award title text box bigger
8 Years Ago
AwardDefinition SO and data files
8 Years Ago
dropping attached items will actually detach them
8 Years Ago
Fixed some typos, spawn_item uses cursor position
8 Years Ago
F12 also opens console
8 Years Ago
Spawn AI trucks for flag mission
8 Years Ago
ProjectVersion
8 Years Ago
rescaled and shifted test building to show gaps
8 Years Ago
created trim_scene and adding components. testing 3x width building