193,895 Commits over 4,079 Days - 1.98cph!
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Debug stuff, testing usable flag change
Added debug drawer for ItemAttachments
ItemAttachments toggles IsUsable on the entity being attached or detached
Added "Is Raw" condition to Find Cookable filter
Let's not have a class with a different name from the filename...
Award definitions can now replace %k with singular or plural keyword
Updated all award definitions to support singular and plural
removed the 0.3 delay in PlaceHolderAttackView that made units with placeholder attack effects feel sluggish
Awards are sorted by unit id first, so only one award is picked at random per winning unit
CombatTracker now directly stores a list of unit ids that get killed
Fixed assists award processor not checking if the enemy units actually got killed eventually (and therefore not actually being an assist)
CookCookableItem can now read the Item key
Autonomous eating meat on stick AI WIP.
Any Target Filter blackboard write is now considered a BehaviourChain target.
Keep Desire fulfillment checks for attached items.
Probably other shit.
Added Blackboard.Contains
broken tile detail meshes
progress backup on office interiors
Desires.GetFromPool logging typo
Fixed InteractionPosition.CheckIfBlocked being 2x the intended size, cleaned up blocked position checking, added Blocked state
Fixed console focus issues
Fixed console buffer and suggestions index not being reset on toggle
Fixed Blackboard.Copy NRE
Expose entity filter sources when no EntityType is selected in GoalPlanSettingsEditor BC elements
Refactored player command evaluation, fixes commands not having their DSEs evaluated when they use a command generator
Rocket factory progress / backup
Crowds now react to the match starting and their team starting a turn, damaging, killing, and winning
Entity.SetSaveValue will no longer return no value on failure
damaged textures, material setup, sizes
* GM:CreateClientsideRagdoll will now also be called for player clientside ragdolls.
Fixed index out of range in UI Console
Removed Intention from the codebase entirely
Crowd team ID gets set, has local/opponent materials
cookable condition can now use blackboard entity
Console expand toggle, help command suggestions
Disable goal priority in DSE scoring
Console stuff
awards panels now show the right stuff
more award defs, award title text box bigger
AwardDefinition SO and data files
dropping attached items will actually detach them
Fixed some typos, spawn_item uses cursor position
Spawn AI trucks for flag mission
rescaled and shifted test building to show gaps
created trim_scene and adding components. testing 3x width building