193,913 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Fixed missing GUI style for AI debugger
8 Years Ago
Merge from main
8 Years Ago
Missed some stuff
8 Years Ago
WIP debug logging
8 Years Ago
outcome text move event/sound
8 Years Ago
8 Years Ago
Deleted and reimported post processing stack, leaving in root folder to see if it helps builds because reasons
8 Years Ago
Bone manipulations on Clientside Models will work first try now
8 Years Ago
game outcome anim events/sounds wip
8 Years Ago
Remaining caves (for now)
8 Years Ago
Rocket factory progress / added walkway ledges / split tower stairs into modular meshes
8 Years Ago
(merged) and Mouse look to middle mouse, middle click to reset now based on viewport %
8 Years Ago
Merged from main
8 Years Ago
Fixed missing options toggles
8 Years Ago
Added rooftop generation Wall section prefabs
8 Years Ago
WIP tribe creation and game setup revamp (added scenario and island choices to start new game screen on main menu)
8 Years Ago
Goal.ModuleWrapper can be null when the GPV is player instigated, so let's check for it.
8 Years Ago
Remove Module weight from Goal Plan score evaluation.
8 Years Ago
GPV now holds a CalculateScore() rather than duplicating the formulae all over the place.
8 Years Ago
Goal Plan's final score is now multiplied by the module weight rather than Goal.
8 Years Ago
FindBestModule should probably not always return false.
8 Years Ago
office plastic_panels_b texture set + mats
8 Years Ago
█ ▄▋▆▌▍ ▋▍ ▆▋▋▆▇▅▌, ▊▇▄ ▊▄▉▅ ▊▊▋▄▋▆▋█▅ ▇█ ▌▄ ▇▉▉▊█▇ ▅▉▇ ▆▇▅▉▌▊▋
8 Years Ago
Fix DMM GPV and how Agent+DM was interacting with it.
8 Years Ago
office lift texture set + mats
8 Years Ago
Probably a good idea to instantiate GPV in DMM.
8 Years Ago
Goal now holds on to its DecisionMakerModule, and just forwards DMM's AIModuleSettingsWrapper instead.
8 Years Ago
Check with DM whether the Module is active/valid before we try to score it.
8 Years Ago
First iteration of new Decision Maker based on Modules up for evaluation (untested at runtime).
8 Years Ago
▄ ▅▊▋▄▅ ▌█▅▆, ▍▊ ▅▋▋▄▆
8 Years Ago
▅ ▋▄▅▍▌▋ █▇▄█▆▉▋ ▅▆▅▊▍, ▉▋▇▅▌ ▊▌█ ▌▆▊█ ▋▄▄▅▋, ▄▊▅▊▆▊▋▇ ▍▇▆ ▊▋▌▋▍▍ ▄▆▋▉ ▆▉▄▇▍ ▆▊▉▊ ▅█▊ █▆██ ▇▇▄▊▌ !▌ ▆▊▌▄ █▌▉▋▍▋ ▇▆▌▄▅
8 Years Ago
More UI
8 Years Ago
Various UI stuff, improved options/scenario prep
8 Years Ago
Made a basic (non-functional so far) payphone interface
8 Years Ago
Basic phone interaction scripts.
8 Years Ago
Payphones spawning on maps
8 Years Ago
topos & height
8 Years Ago
wip
8 Years Ago
Improved my single user interactable base class
8 Years Ago
Working on a more generic one-user-at-a-time interaction system
8 Years Ago
Fixes.
8 Years Ago
cave + polish
8 Years Ago
Putting the steps together.
8 Years Ago
█ ▌▌▅▆▄▄▉ ▄▅▋▅▅▄ !▍ ▄▍▆▆▍▊▋▉▊ ▍▌▉▉▅
8 Years Ago
Menu fuckery
8 Years Ago
Set jenkins to 5.6.1f1
8 Years Ago
set global ui active again
8 Years Ago
Compile fix (bad unused directive)
8 Years Ago
Tile highlights now get parented and positioned with the tile colum in TileView::SetHeight()
8 Years Ago
fix