193,984 Commits over 4,079 Days - 1.98cph!
tweaking heightmap test max
Disabled full stack trace (seems to be crashing the editor)
renamed and resaved shaders as now no need to specify ASE over SF + merge
Fixed warnings, manifest, phrases
fix for ft shutting off every 5 seconds for one frame
Fixed script errors introduced by culling merges
I have no idea what I am doing
Add cave ambience
Add ReverbSettings
Cave reverb polish pass
SoundPlayer tweaks for helk
Minor mix tweaks
Added player ragdoll culling
Reduced min cull dist slightly to 15m
Fixed meta guids of a couple added files to match prerelease
Added player culling via hiz culling; disabled by default + legacy/ray-based fallback
Raised hiz min cull dist to 20m
fixed the timing on the 3rd person big sword attack ( to match the viewmodel better )
fixed sound f/x being out of synch on the ak47 reload animation (3rd person)
Added culling console commands
Added occluders to core structure foundation, floor and wall (all tiers)
Fixed RT mip warning when enabling culling
Fixed hiz depth replacement shader compilation error
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5.6 upgrade was causing crashes. Reverted.
Added occlusion culling extension to third party
Added occlusion culling component to camera
Added occluder layer
Updated native renderer binaries and scripts
Tweaked base player culling spheres for sleeping and wounded states
Disabled culling by default; tweaked min cull dist
Updated native renderer binaries
Merged latest occlusion culling
Fixed hiz mip map generation on osx/glcore
tweaked position of some 3rd person weapon models so they sit in the hand better
new 3rd person animations for rpg / rock / pickaxe holdtypes
Updated to Unity 5.6 beta
More building system improvements
Working on spawning and moving in actual cities. Unified network level size with tile map size.
Fixed opengl/glcore
Updated binaries
added wip heightmap test elements to max and city_scene_2
compile fix
can place lanterns on small boxes
arrow trails no longer bright white at night
WIP object to requirements mapping for buildings in game
BuildingEditor cleanup
Canyon overgrowth dressing
Added AI respawn support. Some other small fixes.
Warehouse overgrowth dressing