193,960 Commits over 4,079 Days - 1.98cph!
Another ceiling light client side physics optimization
renamed buffalo to bison (trying to)
Perception and Roles summaries and cleanup.
Fixed some skin icons
Fixed poncho skins
Compile fix
Renamed batching.status to bat_status
Added hiz culling changes
Subtracted hiz culling changes (needs more testing)
stripped the stuff out of icon render that I don't need
Double right click to move
Updated test rig and arena
squad editor can now swap current unit with a tile unit
Added version field to world serialization
Added water map to world serialization
tweaking heightmap test max
Disabled full stack trace (seems to be crashing the editor)
renamed and resaved shaders as now no need to specify ASE over SF + merge
Fixed warnings, manifest, phrases
fix for ft shutting off every 5 seconds for one frame
Fixed script errors introduced by culling merges
I have no idea what I am doing
Add cave ambience
Add ReverbSettings
Cave reverb polish pass
SoundPlayer tweaks for helk
Minor mix tweaks
Added player ragdoll culling
Reduced min cull dist slightly to 15m
Fixed meta guids of a couple added files to match prerelease