194,099 Commits over 4,079 Days - 1.98cph!

8 Years Ago
ignoring and deleteing RainbowFolders, QHJierarchy and SceneMate
8 Years Ago
more turnstate stuff
8 Years Ago
added TurnState protobuf
8 Years Ago
Updated plugins
8 Years Ago
Auto script update
8 Years Ago
protocol++
8 Years Ago
Merge from main
8 Years Ago
Fixed issue #57.
8 Years Ago
Fixes issue #57.
8 Years Ago
ctf2
8 Years Ago
python slightly more accurate python slightly less aim sway python slightly higher firerate
8 Years Ago
Drag/drop working again. Removed debug prints.
8 Years Ago
8 Years Ago
▉▊▌▄██
8 Years Ago
Update visibility now actually hides parts; keeps shadow under min playercull dist Optimized update visibility routine, including censorship objs Fixed weird profiler BeginSample error in editor
8 Years Ago
Fixed white background on player preview
8 Years Ago
Misc
8 Years Ago
atmos 30.02 added
8 Years Ago
Fix NRE in 18437 and reapply
8 Years Ago
Added Tools/Find/Missing Scripts
8 Years Ago
Fixed missing scripts in neutral_dungeon_lighting prefab
8 Years Ago
todo
8 Years Ago
▆▆▅▍▉ ▆▆▇
8 Years Ago
fixed friendly-target abilities after moving a unit, fixed NRE on combat text
8 Years Ago
Removed PDF from "Content" folder (don't think this is used)
8 Years Ago
Moved all script assets out of the "Content" folder (presumably irrelevant)
8 Years Ago
More hit % panel improvements
8 Years Ago
hit % display logic improvements
8 Years Ago
First pass ragdoll to dynamic occlusion culling Optimized player model UpdateVisibility Optimizations and fixes for occlusion culling Commented profiling samples on playermodel updateRot/Pos Fixed profiler sample mismatch in baseplayer-vis
8 Years Ago
Subtracting 18437 (cc alexrehberg)
8 Years Ago
damage balance for python limit clones per cutting to 5 phrases
8 Years Ago
WIP Buildings refactoring. Upgrades base functionality now working Fixed shader include paths (Shaders folder now in Assets root) Improved default interaction validation in BuildingSettings.OnValidate
8 Years Ago
bunch of sutff
8 Years Ago
8 Years Ago
Optimistically re-saving every prefab with a particlesystem
8 Years Ago
8 Years Ago
wip movement directions
8 Years Ago
8 Years Ago
Building code to namespace
8 Years Ago
source update
8 Years Ago
UnitView.LateUpdate animatorSpeed calculation is done before the culling group check
8 Years Ago
UnitVIew culling cleanup
8 Years Ago
UnitVIew.doUpdate fix
8 Years Ago
Rainbow folders, QHeirarchy, ASE Updated Removed old Steamworks.NET Unit/HumanView culling group test
8 Years Ago
Updated entity bounds on a bunch of weapons
8 Years Ago
Adjusted player culling spheres; cleaned up code Made player culling update every frame it's free and accurate; fallback still uses adaptive rate
8 Years Ago
Mp5 optimisation
8 Years Ago
Fixed player health bar bug with not unregistering unit death callback
8 Years Ago
RecalculateBounds takes SkinnedMeshRenderer into account
8 Years Ago
Chat disabled on game finish. Added chat closed message. Chat clears start of each game.