200,001 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Server description fix test
10 Years Ago
10 Years Ago
Fixed anim compression issue New transition for end of point
10 Years Ago
- Level changes to Area1_WIP1 ready to be broken into sections
10 Years Ago
Lazy aim
10 Years Ago
Merge from main
10 Years Ago
framerate independance
10 Years Ago
Switched to safer async native GPU api calls; now called by render thread via plugin event Commented assert in RakPeer due to debug-mode compilation issues
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
bot
10 Years Ago
Linux Build
10 Years Ago
Merge from main
10 Years Ago
Fixed hit normal orientation reject
10 Years Ago
Pre-forest scene backup. Few rock mats.
10 Years Ago
Merge from hitdetection2
10 Years Ago
Network++
10 Years Ago
Lion-El, Mavis & TENN south turn runs
10 Years Ago
Rock lod fix.
10 Years Ago
Missing files.
10 Years Ago
First stage native api call stability; switched to safer async native GPU api calls; now called by render thread via plugin event Testing stability for terrain base pyramid compression and atlas mip level fix PVT compression disabled temporarily Updated RustNative
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
Added GroupBehaviour : BehaviourPlan Added HuntingGroup : BehaviourGroup Added GroupBehaviourSettingsWrapper Added various empty/skeleton data for hunting group
10 Years Ago
lazy aim - dynamic crosshair position, smoother, deadzone
10 Years Ago
Stop projectile if no penetration resistance can be retrieved from the entity that was hit
10 Years Ago
disabled viewmodel sway
10 Years Ago
server description fix
10 Years Ago
Fixed potential NRE in SkinnedMeshCollider.GetDensity
10 Years Ago
Compressed PVT cache using async native requests
10 Years Ago
Projectile simulation uses exact time and movement stepping (finally makes ricochet work as it should)
10 Years Ago
Wrongly assumed that code copied and pasted from stackoverflow worked
10 Years Ago
More reverb + mids on c4 explosion
10 Years Ago
Super distant gunshots for each gun
10 Years Ago
Lazy tweak per viewmodel No/Less lazy on ironsights
10 Years Ago
Menu tweaks
10 Years Ago
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10 Years Ago
Group is now derived from Agent Removed IndividualAgentSettings AgentSettings is no longer abstract
10 Years Ago
Dont create ReoderableListDrawers for AgentSettings fields
10 Years Ago
Added BehaviourGroup.Invite(Agent agent) method, WIP scoring from Settings.InvitationDSE Fixing and tweaking issues with Behaviour refactoring
10 Years Ago
tinkering
10 Years Ago
Leaf rustle variations for different plants
10 Years Ago
Play a small sound when raising/lowering ironsights
10 Years Ago
Remove extra low end from pie menu sounds
10 Years Ago
base
10 Years Ago
merge from main
10 Years Ago
updated decay to to be time based doors reset decay time
10 Years Ago
compile fixes
10 Years Ago
merge into main