202,017 Commits over 4,171 Days - 2.02cph!
Can now switch textures in paint mode
Added more stickers
Can remove and reapply
fixing walk loop glitch for humans
improved shrug(dont know why this didnt go in previously really)
re-uved lod0 on uv channel 2 to match lod 1, fixed uv errors and flipped elements, re-exported both
UnitView.OnSoundEvent AudioClip overload (does nothing)
Removed audio playing from code when attacking.
added axe sounds + folder reorganisation
Some ReorderableListDrawer tweaks
Fixed some connection / disconnection bugs.
added sounds to bow and changed unitview to make them play in game
added pickup event to pickup left anim
added sound test human controller
Disconnect helditem bug. Saving disabled, reload bug, physics materials.
Items and Attachments work
OnSoundEvent enum parse
Expose game options in inspector
LoadGameFromSubscene no longer fucks you if you have a zone scene and main loaded in the editor \o/
Added custom editor for OptionsManager
fixed out of bounds texture access
added beep truck lod0 prefab, adding training scene
added rough garage scene to paint_scene, tweaked lighting, tweaked materials, added some new decals
made new decals read/write enabled
changed triggerPickupRight to triggerPickUpRight, damn U
Fixed Units not being able to pick up some items
Sfx added to anim, atmos music chopping
Added support for audio bundle assets than can be passed via animations.
added axe sounds to audiobundle
UnitView OnPlaySound tweak
Unit audio sources now use a pooling system.
Removed no longer needed audio sources
Fixed individual unit pitch not being passed to the audio source
Added a prefix to all Effect names
Removed Alive Effect, now handled by Awake and Sleeping
Effects tweaks, editor improvements