userhannah.wattscancel

584 Commits over 608 Days - 0.04cph!

3 Days Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
4 Days Ago
Second pass (sorta) to Kiosk F. Split out windowsills etc. in Kiosk E for lighting tests. Enabled vertex colour tint on plywood material. Put missing door back in Kiosk F. Separate material for Kiosk bricks.
4 Days Ago
trim kiosks - 2nd pass masks and materials. improvements to Kiosk E and separated out more interior/exterior
5 Days Ago
Kiosk trim textures continued
6 Days Ago
fixed trim metallics
6 Days Ago
second pass kiosk trims
6 Days Ago
Separated out interior of kiosk E + set dressing within prefab
10 Days Ago
enabled vert colour tinting on trim material paint mask (new textures coming soon)
10 Days Ago
merge from detail layer tint shader
10 Days Ago
merge from main
11 Days Ago
missing glass from kiosk F + set dressing
11 Days Ago
set dressing kiosk D
11 Days Ago
set dressing rentable shop A
11 Days Ago
added missing metas for camping cooker normals and kitchen furniture, removed obsolete files
11 Days Ago
first pass mat application shop A
11 Days Ago
First pass trims/mat applications on kiosk A
12 Days Ago
merge from main
13 Days Ago
Model changes and prefab light set dressing for kiosk D
13 Days Ago
Fixed pivot on rentable shop F. First pass proper art for rentable shop D (still WIP as are the others)
13 Days Ago
start of set dressing in kiosk F
13 Days Ago
Rentable Shop Kiosk F - first pass materials WIP
14 Days Ago
Fixed paint mask normal map settings
17 Days Ago
merge from main
17 Days Ago
rentable shop neon signs blockout + atlas planning (temp materials)
18 Days Ago
Material/colour rejigs of shop E to push closer to concept
18 Days Ago
Merge from main
18 Days Ago
quick fix to shop model
18 Days Ago
work on prefab for rentable shop E
18 Days Ago
Forgot to save, material fixes
18 Days Ago
Added collision back to shop E. Small material changes.
18 Days Ago
First pass of materials on rentable shop E (still WIP)
19 Days Ago
Kiosk trim paint mask and fixes to base textures
21 Days Ago
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.
27 Days Ago
Separate sign for Kiosk B
28 Days Ago
Separate paintable signs for rentable shop kiosks
35 Days Ago
merge from main
35 Days Ago
Blockout for rentable kiosk A
38 Days Ago
Rentable kiosk E blockout
38 Days Ago
Fixed pivots in kiosk blockouts
39 Days Ago
Prefabbed the kiosk blockouts
39 Days Ago
remodelled inside of kiosk C to clean up and make it make more sense
40 Days Ago
more work on rentable kiosk blockouts WIP
40 Days Ago
basic non-UVd blockout for rentable kiosk C
40 Days Ago
Merge from main
40 Days Ago
updates on kiosk D blockout
40 Days Ago
WIP blockout for rentable shop kiosk variant D
41 Days Ago
Added sign to kiosk F blockout
41 Days Ago
toggle-abble shutters for rentable kiosk F blockout
41 Days Ago
placeholder signage and decal atlas + material
42 Days Ago
Updated scale and proportions of rental shop kiosk F (blockout)