userhannah.wattscancel

438 Commits over 457 Days - 0.04cph!

18 Minutes Ago
Fixed floating/clipping objects in FC3 and S2P. Reverted bench seat sitting positions.
3 Hours Ago
Turned off sRGB on some floating cities related AO textures, downsized some maps that didn't need to be 2k. Removed obsolete temp textures. Added some ladders around FC1 and FC2 to improve water exit. Removed a few chairs from floating walkways and barges to help with perf. Ran S2P on FC1 and FC2.
Today
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
Today
Material reduction and optimisation in some floating walkway kit pieces
Yesterday
Removed extra obsolete LODgroup from mannequin prefabs
Yesterday
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
Yesterday
Merged mannequin changes branch into floating cities
Yesterday
Material ID reduction on some floating walkway pieces
Yesterday
Shortened bird poo decal effect. Cabin no longer enterable
2 Days Ago
Fixed error with towel LOD materials
2 Days Ago
S2P on FC3 to incorporate new HLOD changes
2 Days Ago
Regenerated FC3 HLOD from scratch to remove weird stacking error
2 Days Ago
Adjusted LODs of mannequins to reduce early culling, and also adjusted clothing LODs to transition at same time as base mannequin
3 Days Ago
Small boat crane prop LODs and COL, prefab setup
3 Days Ago
Moved farm vendors up to prevent clipping through floor
3 Days Ago
Fixed zfighting planks in supplies barge. Fixed floating cloth and some prop alignment in FC2 and ran S2P. Added wheel to small refinery; both deployed and static version
6 Days Ago
Raised height of weapons vendor due to legs clipping (supplies barge)
6 Days Ago
Small boat crane (LODs and COL pending)
7 Days Ago
S2P on FCs after farm changes
7 Days Ago
Added a few more chainlink fences around the farm
9 Days Ago
Removed random wood beam in FC2 (transform override). Fixed negative values on railroad planter collision. Added colliders to singular security doors.
9 Days Ago
Swapped out remaining world models on supplies and food market barges
10 Days Ago
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
10 Days Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
10 Days Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
10 Days Ago
Changed boat shop location in floating city 2, ran S2P
10 Days Ago
S2P on FC3
10 Days Ago
Added recyclers to food market and supplies barge
14 Days Ago
Fixed missing material reference on dilapidated elevator
14 Days Ago
Added lighting scripts and light group to walkways bounce lighting
15 Days Ago
Removed obsolete tags from floating walkway kits
16 Days Ago
Rejigged LODs in mannequin variants
16 Days Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
17 Days Ago
Set dressing polish and some boosted bounce lighting in floating city 3
17 Days Ago
Fixed barge surfaces not being picked up by HLOD (except casino). Rebaked HLOD in floating city 1 and 3.
17 Days Ago
HLOD and s2p for floating city 3
20 Days Ago
Removed floating behaviour from floating walkway chunk. Added ladder volumes to floating city 3.
20 Days Ago
Fixed LOD materials on farm barge tarps
20 Days Ago
Static versions of boogie board, paddle, etc. Replaced deployable proxies in scene and food market barge prefab with static versions.
20 Days Ago
Floating City 3 progress
20 Days Ago
Tidied up scene hierarchy - floating city 3
21 Days Ago
WIP submit of floating city variant 3
22 Days Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
22 Days Ago
Submitting progress on floating city 3 (still WIP)
23 Days Ago
Enabled r/w on renderer batch of floating walkways
23 Days Ago
First pass floating city variant 3 (walkways and flow still WIP)
27 Days Ago
Forgot to hook LOD3 up in prerfab whoops
27 Days Ago
LOD3s for casino elevator
27 Days Ago
Added dilapidated elevator to casino barge. Updated manifest.
28 Days Ago
Moved static driftwood out of autospawn folder to fix log spam