userhannah.wattscancel

530 Commits over 549 Days - 0.04cph!

6 Hours Ago
merge from main
Yesterday
merge from main
Yesterday
More monument blocker blockout progress
2 Days Ago
Blastdoor blocker WIP blockout
2 Days Ago
merge from parent
2 Days Ago
More monument blocker blockout progress
3 Days Ago
More monument blockers blockouts for idea testing
3 Days Ago
More monument blocker blockouts
3 Days Ago
merge from main
6 Days Ago
branch and folder creation for monument blockers, plus the start of some idea blockouts
6 Days Ago
Adjusted safezone params to be max depth
6 Days Ago
frameless canvases - moved tape outwards to improve tiling
7 Days Ago
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
7 Days Ago
Added XS frameless canvas, ran manifest
9 Days Ago
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
9 Days Ago
param changes to stone component box corpse, reran manifest
9 Days Ago
stone box gibs corpse WIP
10 Days Ago
Added gibs for stone component box
10 Days Ago
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest
10 Days Ago
merge from main
13 Days Ago
Updated model and textures for stone component box
13 Days Ago
merge from main
14 Days Ago
Merge from main
15 Days Ago
merge from main
17 Days Ago
merge from main
20 Days Ago
paintable fixes (???) to paintable reactive target
20 Days Ago
Fixed an oversize gib in explosives box
20 Days Ago
Merge from main
21 Days Ago
Moved boat shop vendor up in FC3 to fix leg clipping. Ran S2P.
21 Days Ago
Added detail normal wrinkles to paintable canvas mat, changed lodgroup to rendererlods on frameless canvas prefabs
21 Days Ago
merge from main
22 Days Ago
stone component blockout WIP
22 Days Ago
merge from main
23 Days Ago
Merge from main
24 Days Ago
Fixed slightly floating crate on docks
24 Days Ago
Hooked up missing canvas materials
24 Days Ago
Corpse setup for explosives component box. Updated bounds, collision + tested both scrap and explosives. Updated manifest.
24 Days Ago
Corpse setup for scrap component box
41 Days Ago
Added gibs for scrap box
41 Days Ago
Rejigged exlosives box prefab (non-variant, split off matrix displays). Reran manifest.
41 Days Ago
Remade scrap box prefab so not prefab variant. Renamed prefab to remove "wooden". Added scrap box LODs. Adjusted metal/gloss levels on scrap box. Updated manifest and localisation.
42 Days Ago
Balanced darkness of metals in scrap component box
42 Days Ago
Updated textures and model for scrap component box
43 Days Ago
First pass textures and LOD0 of scrap component box (still WIP)
49 Days Ago
missed some bolts
49 Days Ago
LOD0 of scrap component box
58 Days Ago
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
58 Days Ago
Moved floating rubble in FC1 that prevented boat docking
58 Days Ago
Added purple light material variant and applied to light props in supplies barge
58 Days Ago
WIP scrap box blockout tests (committing as need to move branches)