userhannah.wattscancel

502 Commits over 549 Days - 0.04cph!

5 Hours Ago
Moved boat shop vendor up in FC3 to fix leg clipping. Ran S2P.
6 Hours Ago
Added detail normal wrinkles to paintable canvas mat, changed lodgroup to rendererlods on frameless canvas prefabs
Today
merge from main
Today
stone component blockout WIP
Yesterday
merge from main
2 Days Ago
Merge from main
3 Days Ago
Fixed slightly floating crate on docks
3 Days Ago
Hooked up missing canvas materials
3 Days Ago
Corpse setup for explosives component box. Updated bounds, collision + tested both scrap and explosives. Updated manifest.
3 Days Ago
Corpse setup for scrap component box
20 Days Ago
Added gibs for scrap box
20 Days Ago
Rejigged exlosives box prefab (non-variant, split off matrix displays). Reran manifest.
20 Days Ago
Remade scrap box prefab so not prefab variant. Renamed prefab to remove "wooden". Added scrap box LODs. Adjusted metal/gloss levels on scrap box. Updated manifest and localisation.
21 Days Ago
Balanced darkness of metals in scrap component box
21 Days Ago
Updated textures and model for scrap component box
22 Days Ago
First pass textures and LOD0 of scrap component box (still WIP)
28 Days Ago
missed some bolts
28 Days Ago
LOD0 of scrap component box
37 Days Ago
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
37 Days Ago
Moved floating rubble in FC1 that prevented boat docking
37 Days Ago
Added purple light material variant and applied to light props in supplies barge
37 Days Ago
WIP scrap box blockout tests (committing as need to move branches)
38 Days Ago
Fixed paint texture res on Artist Canvas S
38 Days Ago
Last minute UV cleanup on canvases
41 Days Ago
Missed tape on canvas M
41 Days Ago
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
41 Days Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
41 Days Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
41 Days Ago
Heavily simplified food market barge (top section) collision
41 Days Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
41 Days Ago
Merge from parent
42 Days Ago
Made chamfered edges on artist canvases paintable to improve seamless tiling across multiple canvases
42 Days Ago
Fixed alpha on gibs. Fixed orientation of XXL canvas in painting mode.
42 Days Ago
LODs and gibs for artist canvas L, XL, XXL + prefab setup
43 Days Ago
Artist Canvas M - LOD and gibs and setup
43 Days Ago
Gibs and LODs for Artist Canvas S
43 Days Ago
All sizes (S - XXL) of seamless artist canvas added and functional. No LODs, gibs, or icons yet
45 Days Ago
XXL seamless artist canvas paintable WIP and tests
49 Days Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
49 Days Ago
Simplified collision on some floating walkway pieces, switched to box colliders
49 Days Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
51 Days Ago
Moved position of red handle on explosives box to improve clearance with code lock
51 Days Ago
Adding gibs for explosives component box
52 Days Ago
painted + bare metal textue variants for explosives component box, plus LODs
52 Days Ago
Slight tweak to emissive map
55 Days Ago
Fixed tokens for halloween garland
55 Days Ago
Icon generation, reran manifest
55 Days Ago
Updated halloween garland with final art (pending LODs). Ran manifest
57 Days Ago
hackweek - halloween garland blockout and test atlas
2 Months Ago
First initial test for explosives component box