userhannah.wattscancel

622 Commits over 639 Days - 0.04cph!

Today
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
Today
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
Yesterday
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
5 Days Ago
Replaced neon sign meshes with prefabs in rentable shops
5 Days Ago
LODs for retable shop neon signs plus prefab setup
5 Days Ago
Updated '24' in neon sign to look more like neon sign font
6 Days Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
6 Days Ago
Fixed baked AO in painted trims due to new option added
6 Days Ago
Added fresnel to neon signs emissive mat. Fixed normals on SHOP neon sign. Added baked AO functionality to plywood mat. AO test bake on kiosk D.
6 Days Ago
Merge from main
6 Days Ago
Renamed neon sign textures to new conventions. Added open and closed cateogories in kiosk hierarchies in Kiosk A - F
7 Days Ago
Comitting some mitting metas
7 Days Ago
More neon sign work - new art, LOD0s only so far, some texture adjustments
7 Days Ago
Moved neon signs into generic props folder. Started first pass of texturing + material setup. Proper art for "open" neon sign. Rest is WIP.
13 Days Ago
Fixed leftover faces from interior/exterior kiosk splits
15 Days Ago
merge from main
15 Days Ago
Split off interiors of rentable shop D and F
20 Days Ago
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
21 Days Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
21 Days Ago
Removed temporary kiosk material. Baked AO pass on Kiosk F and adjusted AO intensity in relevant mats
21 Days Ago
Merge from main
21 Days Ago
Split off interior of rentable shop A (wip)
22 Days Ago
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
22 Days Ago
Added shutters for rentable kiosk B. Tidied up prefab (removed missing refs etc).
22 Days Ago
Merge from main
22 Days Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
23 Days Ago
Merge from main
26 Days Ago
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
26 Days Ago
More work on Kiosk A and decals
26 Days Ago
Removed temporary materials. Started second pass on Kiosk A
27 Days Ago
Merge from main
28 Days Ago
WIP decals on rentable kiosk D, E, F (cont)
29 Days Ago
Merge from main
29 Days Ago
Fixed pivot on Kiosk E decals
29 Days Ago
Decal work on Kiosk E
29 Days Ago
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
30 Days Ago
Improved contrast and subtracted edges in trim blend mask
30 Days Ago
First pass of blend mask for kiosk trims (WIP)
33 Days Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
34 Days Ago
Second pass (sorta) to Kiosk F. Split out windowsills etc. in Kiosk E for lighting tests. Enabled vertex colour tint on plywood material. Put missing door back in Kiosk F. Separate material for Kiosk bricks.
34 Days Ago
trim kiosks - 2nd pass masks and materials. improvements to Kiosk E and separated out more interior/exterior
35 Days Ago
Kiosk trim textures continued
36 Days Ago
fixed trim metallics
36 Days Ago
second pass kiosk trims
36 Days Ago
Separated out interior of kiosk E + set dressing within prefab
40 Days Ago
enabled vert colour tinting on trim material paint mask (new textures coming soon)
40 Days Ago
merge from detail layer tint shader
40 Days Ago
merge from main
41 Days Ago
missing glass from kiosk F + set dressing
41 Days Ago
set dressing kiosk D