518 Commits over 549 Days - 0.04cph!
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
Added XS frameless canvas, ran manifest
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
param changes to stone component box corpse, reran manifest
stone box gibs corpse WIP
Added gibs for stone component box
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest
Updated model and textures for stone component box
paintable fixes (???) to paintable reactive target
Fixed an oversize gib in explosives box
Moved boat shop vendor up in FC3 to fix leg clipping. Ran S2P.
Added detail normal wrinkles to paintable canvas mat, changed lodgroup to rendererlods on frameless canvas prefabs
stone component blockout WIP
Fixed slightly floating crate on docks
Hooked up missing canvas materials
Corpse setup for explosives component box. Updated bounds, collision + tested both scrap and explosives. Updated manifest.
Corpse setup for scrap component box
Rejigged exlosives box prefab (non-variant, split off matrix displays). Reran manifest.
Remade scrap box prefab so not prefab variant. Renamed prefab to remove "wooden". Added scrap box LODs. Adjusted metal/gloss levels on scrap box. Updated manifest and localisation.
Balanced darkness of metals in scrap component box
Updated textures and model for scrap component box
First pass textures and LOD0 of scrap component box (still WIP)
LOD0 of scrap component box
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
Moved floating rubble in FC1 that prevented boat docking
Added purple light material variant and applied to light props in supplies barge
WIP scrap box blockout tests (committing as need to move branches)
Fixed paint texture res on Artist Canvas S
Last minute UV cleanup on canvases
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
Heavily simplified food market barge (top section) collision
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
Made chamfered edges on artist canvases paintable to improve seamless tiling across multiple canvases
Fixed alpha on gibs. Fixed orientation of XXL canvas in painting mode.
LODs and gibs for artist canvas L, XL, XXL + prefab setup