128 Commits over 215 Days - 0.02cph!
More work on ziggurat exterior (decal passes). Renamed jungle decal test materials.
Continued work on zigg exterior. Desaturated couple of test textures slightly. Minor set dressing.
Continued progress on Ziggurat exterior
Continuing work on zigg shell (still heavily WIP)
Ziggurat exterior wall lookdev progress (WIP)
Continuing work on zigg shell (decals, modeling, vert paintig) WIP
Updates to jungle prop blockout scale. Work on ziggurat shell and scene.
More blockouts added to ziggurat scene
Updated ziggurat level, added entrance blockout
More blockouts for ziggurat tasks
Adding ziggurat task blockouts
Added more jungle scaffolding blockouts
Cleaned up ziggurat blockout FBX and other related assets. Cleaned up ziggurat scene. Started adding blockout bamboo scaffolding kits.
Added tiling reinforced glass material. Removed baked AO from battering ram door.
Small polish to jungle floor kits (ongoing)
Changed colour of headlight in LOD3 diff
Small changes to jungle ruin beam
Added jungle beams to asset gym. Replaced custom beam col with box prims. More polish and bug fixes to floor kits.
Redoing splintered parts of ruin beam kit. Beam kit LODs WIP
Second pass/redo of broken wood trims and atlas. Redone all wood parts of floor kit. Other feedback and fixes. Still WIP
Added LODs for jungle floor pieces
UV polish on floor kit pieces (WIP)
Replaced blockout meshes with beam kit in jungle ruins. Fixed some UV errors.
Set up jungle ruins beam kit prefabs
Added mossy wooden beams for jungle ruins - wip
Mossy variations of wood trims and logwood for jungle floors
Look deving broken wood floor on jungle floor pieces
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
Added jungle ruins stone floor textures
Added first pass jungle ruin floor kit. Updated assets gym with jungle ruin kits.
Collision pass on ruin walls. Fixes to prefab settings.
Modular kit improvements to ruin wall kit (still WIP)
Modular kit improvements to ruin wall kit (still WIP)
Wall blend tests for ziggurat. More work on walkway kit. Set dressing.
Added placeholder damaget to battering ram mats. Added damage script to entity. Added glass decals back.
Added placeholder damage and damage script to catapult
Committing walkway changes to switch branch
Working on jungle walkways
Merged siege weapons into jungle for material and texture reuse
Moved metal beam textures and materials to generic. Resuming work on jungle walkway kit.
Merge from main to jungle ruins
Merged battering ram gibs
Fixed offset battering ram scoop
Added missing texture maps for catapult. Added battering ram hardware gibs.
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
Fixed hole in one of the ram meshes, swapped scoop out in prefab
Added bespoke textures for removeable battering ram scoop. Added LODs for ram hardware.