userhannah.wattscancel
branchrust_reboot/main/naval_update/floating_citiescancel

90 Commits over 92 Days - 0.04cph!

27 Minutes Ago
Floating walkways set dressing WIP
3 Hours Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
4 Hours Ago
Re-prefabbed floating walkways for set dressing pass
Today
Added collision to farm barge container shells. Replaced beach parasols with static versions.
Yesterday
More farm barge set dressing
Yesterday
Set dressing on farm barge WIP. Static version of lantern prefab.
Yesterday
Merge from parent
Yesterday
Added LODs and COL for farm barge kiosk
2 Days Ago
Added farm sign to farm kiosk
2 Days Ago
Merged from parent
15 Days Ago
Added custom wooden door for farm barge kiosk (mesh still WIP and not merged)
16 Days Ago
More set dressing of farm barge
20 Days Ago
WIP on farm barge
21 Days Ago
More farm set dressing WIP
21 Days Ago
Blockout farm entrance kiosk WIP
22 Days Ago
Farm dressing exploration WIP
22 Days Ago
Added container shells for farm area + LODs
24 Days Ago
Added first pass of farm barge container shell no.1
24 Days Ago
Prefabbed up farm barge area of level
24 Days Ago
Set dressing to bar area of food market
24 Days Ago
Merge from parent
24 Days Ago
Reduced AO intensity on market container mat
24 Days Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
27 Days Ago
LODs and collision for food market display
27 Days Ago
Replaced blockout food display counter
28 Days Ago
Added remaining COL mesh to food market barge shell
29 Days Ago
Removed obsolete food market test files, added bottom layer collision mesh
29 Days Ago
Fixed rotation error on food market shell, added LOD3 textures
29 Days Ago
Merging food market barge shell meshes plus LODs
34 Days Ago
Changed shipping containers in food market area to green. Changed blend layers.
35 Days Ago
Swapped placeholder doors for static ones in food market barge
35 Days Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
38 Days Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
38 Days Ago
Initial experimental set dressing of food market
41 Days Ago
Vizdev test FBXs for floating food market
43 Days Ago
Adjuested LOD distances on floating walkways
43 Days Ago
Reducing tricount of some floating walkway LOD0s
44 Days Ago
Fixing up floating walkway transforms in level
44 Days Ago
Added LOD3 textures for floating walkways
44 Days Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
44 Days Ago
Added last remaining COL meshes for floating walkway
45 Days Ago
Adding COL meshes for floating walkways
45 Days Ago
Adding COL meshes for floating walkways
45 Days Ago
Merge from naval update
55 Days Ago
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
56 Days Ago
Removing moss from floating walkway mats
57 Days Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
57 Days Ago
Addd UV2s to floating walkway kit for sea moss blends
58 Days Ago
Sea moss tests
58 Days Ago
Finishing up blend layers on floating walkways