userhannah.wattscancel
branchrust_reboot/main/naval_update/floating_citiescancel

73 Commits over 92 Days - 0.03cph!

Today
Added first pass of farm barge container shell no.1
Today
Prefabbed up farm barge area of level
Today
Set dressing to bar area of food market
Yesterday
Merge from parent
Yesterday
Reduced AO intensity on market container mat
Yesterday
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
4 Days Ago
LODs and collision for food market display
4 Days Ago
Replaced blockout food display counter
5 Days Ago
Added remaining COL mesh to food market barge shell
6 Days Ago
Removed obsolete food market test files, added bottom layer collision mesh
6 Days Ago
Fixed rotation error on food market shell, added LOD3 textures
6 Days Ago
Merging food market barge shell meshes plus LODs
11 Days Ago
Changed shipping containers in food market area to green. Changed blend layers.
12 Days Ago
Swapped placeholder doors for static ones in food market barge
12 Days Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
15 Days Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
15 Days Ago
Initial experimental set dressing of food market
18 Days Ago
Vizdev test FBXs for floating food market
20 Days Ago
Adjuested LOD distances on floating walkways
20 Days Ago
Reducing tricount of some floating walkway LOD0s
21 Days Ago
Fixing up floating walkway transforms in level
21 Days Ago
Added LOD3 textures for floating walkways
21 Days Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
21 Days Ago
Added last remaining COL meshes for floating walkway
22 Days Ago
Adding COL meshes for floating walkways
22 Days Ago
Adding COL meshes for floating walkways
22 Days Ago
Merge from naval update
32 Days Ago
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
33 Days Ago
Removing moss from floating walkway mats
34 Days Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
34 Days Ago
Addd UV2s to floating walkway kit for sea moss blends
35 Days Ago
Sea moss tests
35 Days Ago
Finishing up blend layers on floating walkways
35 Days Ago
Continuing working on blends for floating walkways
39 Days Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
40 Days Ago
Reduced material IDs in remaining floating walkway pieces
41 Days Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
42 Days Ago
Merge from naval_update
42 Days Ago
Testing floating entity script
43 Days Ago
More work on railings and stairs for floating walkways
43 Days Ago
Updated art on floating walkway railings
43 Days Ago
Merge from naval update
53 Days Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
53 Days Ago
More work on floating walkways (WIP)
54 Days Ago
Continuing floating walkway progress, deleted obsolete autogen material
54 Days Ago
Second pass on floating walkways, with proper textures (WIP)
57 Days Ago
Merge from naval update
57 Days Ago
Committing changes to update branch
2 Months Ago
merge from naval update
2 Months Ago
Removing obsolete materials, fixing repetition on plastic float cubes, enabling GPU instancing on materials