userhannah.wattscancel
branchrust_reboot/main/naval_update/floating_citiescancel

147 Commits over 123 Days - 0.05cph!

Today
Static versions of deployed/world model props, replaced in scene
Today
Harmonised plywood across scene, added another plywood variant
Today
Added two new plywood dressing variants for improv walkway kit
Yesterday
Rejigged barge prefabs to centre pivot at origin, fixed transforms in scene. Vert painted barge surfaces on supplies, farm, food market.
Yesterday
Rejiigged hierarchy for barge painting
Yesterday
Quick commit before vert painting barges
Yesterday
Missed some files
Yesterday
Merge from parent
Yesterday
More dirt added to blue containers
2 Days Ago
More dirt on food market containers. Alpha added to hanging fish material.
3 Days Ago
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
3 Days Ago
Merge from parent
3 Days Ago
Increased LOD distances of containers and removed final cull. Removed batching from concrete debris to try prevent flickering.
5 Days Ago
Refactoring gun displays to use nested prefabs
6 Days Ago
Swapped smg to static asset in gun display C, also changed LOD groups to meshLODs on gun display assets
6 Days Ago
Started refactoring gun displays to use static assets instead of world models. Combined static version of ak47 with baked down materials added. Replaced lobster traps in barges.
6 Days Ago
Merge from parent.
6 Days Ago
Added missing collision to generic structure container. Set dressing security area of supplies barge.
6 Days Ago
Set dressing on supplies barge
7 Days Ago
Static versions of various weapons and tools for supplies/weapons store. Replaced proxy world models in scene. Blue variant of tarp mats. Set dressing on supplies store.
7 Days Ago
Merge from main and parent
7 Days Ago
Environment volumes in food and farm barges. Dock light LODs and decal fixes.
7 Days Ago
Static prop version of sunflower with wind, and swapped out proxy WM versions. Updated manifest with missed planter variant.
8 Days Ago
Removed combined door from farm kiosk, set up separate prefab and nested. Replaced seed bag props in farm with static versions.
8 Days Ago
Added static respawnable versions of other planter types - varied up crop spawning. Added static version of water barrel for farm (WIP). Updated manifest file.
8 Days Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
8 Days Ago
Fixed pivots on farm barge structure
9 Days Ago
Static versions of fishing rod and driftwood. Rusty variant of aircon unit. Lowered LOD amounts on some static variants of world models. Fixed pivot of top food market structure. Added ladder volumes in food market prefab + some railing changes.
9 Days Ago
Static versions of deployable prefabs added and replaced in scene. LOD3 of food market shell rebaked. Aircon with no bottom fixed.
9 Days Ago
LODs, prefab, collision for food barge checkout counter
10 Days Ago
Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
12 Days Ago
Set dressing supplies barge
13 Days Ago
Generic container LODs
13 Days Ago
floating city generic container 2
13 Days Ago
Set dressing work from supplies barge
13 Days Ago
Replaced blockout containers on supplies barge with generic floating city treatment container. Added static shelves prefab variant.
14 Days Ago
Set dressing supplies barge VERY WIP
14 Days Ago
deleting annoying name conflicts
14 Days Ago
First pass WIP supplies shop structure
15 Days Ago
Prefabbed supplies barge for working on
15 Days Ago
Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.
15 Days Ago
Medical bay container collision
15 Days Ago
medical bay container LODs
15 Days Ago
First pass medical bay container shell plus materials
15 Days Ago
Renamed all of the floating city container materials to be more standardised
16 Days Ago
Turned shadow casting off floating walkway kits to improve perf
16 Days Ago
Fixed clipping issue with life ring
16 Days Ago
More dock lighting
16 Days Ago
Tweaked dock lighting
16 Days Ago
Disabled placeholder surface dirt in barges