userhannah.wattscancel
branchrust_reboot/main/naval_update/floating_citiescancel

226 Commits over 184 Days - 0.05cph!

25 Days Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
25 Days Ago
Heavily simplified food market barge (top section) collision
25 Days Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
26 Days Ago
Merge from parent
33 Days Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
33 Days Ago
Simplified collision on some floating walkway pieces, switched to box colliders
33 Days Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
50 Days Ago
Update to crockery textures
53 Days Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
53 Days Ago
Final optimisation on floating walkway pieces
53 Days Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
54 Days Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
54 Days Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
54 Days Ago
S2P and rebaked HLODs for FC 1-4
54 Days Ago
More geo reduction and hole removal on floating walkway kit pieces (WIP)
54 Days Ago
Removing holes from floating walkway kit pieces to optimise geo (WIP)
55 Days Ago
Added generic crockery props to project
56 Days Ago
Replaced boat crane meshes with proper prefab assets. S2P on FC3
56 Days Ago
Missed some floating walkway commits
2 Months Ago
More material reduction (case by case basis) on floating walkway kit pieces
2 Months Ago
Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.
2 Months Ago
Fixed floating/clipping objects in FC3 and S2P. Reverted bench seat sitting positions.
2 Months Ago
Turned off sRGB on some floating cities related AO textures, downsized some maps that didn't need to be 2k. Removed obsolete temp textures. Added some ladders around FC1 and FC2 to improve water exit. Removed a few chairs from floating walkways and barges to help with perf. Ran S2P on FC1 and FC2.
2 Months Ago
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
2 Months Ago
Material reduction and optimisation in some floating walkway kit pieces
2 Months Ago
Removed extra obsolete LODgroup from mannequin prefabs
2 Months Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
2 Months Ago
Merged mannequin changes branch into floating cities
2 Months Ago
Material ID reduction on some floating walkway pieces
2 Months Ago
Shortened bird poo decal effect. Cabin no longer enterable
2 Months Ago
Fixed error with towel LOD materials
2 Months Ago
S2P on FC3 to incorporate new HLOD changes
2 Months Ago
Regenerated FC3 HLOD from scratch to remove weird stacking error
2 Months Ago
Adjusted LODs of mannequins to reduce early culling, and also adjusted clothing LODs to transition at same time as base mannequin
2 Months Ago
Small boat crane prop LODs and COL, prefab setup
2 Months Ago
Moved farm vendors up to prevent clipping through floor
2 Months Ago
Fixed zfighting planks in supplies barge. Fixed floating cloth and some prop alignment in FC2 and ran S2P. Added wheel to small refinery; both deployed and static version
2 Months Ago
Raised height of weapons vendor due to legs clipping (supplies barge)
2 Months Ago
Small boat crane (LODs and COL pending)
2 Months Ago
S2P on FCs after farm changes
2 Months Ago
Added a few more chainlink fences around the farm
2 Months Ago
Removed random wood beam in FC2 (transform override). Fixed negative values on railroad planter collision. Added colliders to singular security doors.
2 Months Ago
Swapped out remaining world models on supplies and food market barges
2 Months Ago
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
2 Months Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
2 Months Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
2 Months Ago
Changed boat shop location in floating city 2, ran S2P
2 Months Ago
S2P on FC3
2 Months Ago
Added recyclers to food market and supplies barge
3 Months Ago
Fixed missing material reference on dilapidated elevator