userhannah.wattscancel
branchrust_reboot/main/naval_update/floating_citiescancel

226 Commits over 184 Days - 0.05cph!

11 Months Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
11 Months Ago
Heavily simplified food market barge (top section) collision
11 Months Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
11 Months Ago
Merge from parent
11 Months Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
11 Months Ago
Simplified collision on some floating walkway pieces, switched to box colliders
11 Months Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
12 Months Ago
Update to crockery textures
12 Months Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
12 Months Ago
Final optimisation on floating walkway pieces
12 Months Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
12 Months Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
12 Months Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
12 Months Ago
S2P and rebaked HLODs for FC 1-4
12 Months Ago
More geo reduction and hole removal on floating walkway kit pieces (WIP)
12 Months Ago
Removing holes from floating walkway kit pieces to optimise geo (WIP)
12 Months Ago
Added generic crockery props to project
12 Months Ago
Replaced boat crane meshes with proper prefab assets. S2P on FC3
12 Months Ago
Missed some floating walkway commits
12 Months Ago
More material reduction (case by case basis) on floating walkway kit pieces
12 Months Ago
Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.
12 Months Ago
Fixed floating/clipping objects in FC3 and S2P. Reverted bench seat sitting positions.
12 Months Ago
Turned off sRGB on some floating cities related AO textures, downsized some maps that didn't need to be 2k. Removed obsolete temp textures. Added some ladders around FC1 and FC2 to improve water exit. Removed a few chairs from floating walkways and barges to help with perf. Ran S2P on FC1 and FC2.
1 Year Ago
Fixed smoke grenade scale and food vendor arm clipping (playtest feedback). Some more material reduction on floating walkway kit pieces
1 Year Ago
Material reduction and optimisation in some floating walkway kit pieces
1 Year Ago
Removed extra obsolete LODgroup from mannequin prefabs
1 Year Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
1 Year Ago
Merged mannequin changes branch into floating cities
1 Year Ago
Material ID reduction on some floating walkway pieces
1 Year Ago
Shortened bird poo decal effect. Cabin no longer enterable
1 Year Ago
Fixed error with towel LOD materials
1 Year Ago
S2P on FC3 to incorporate new HLOD changes
1 Year Ago
Regenerated FC3 HLOD from scratch to remove weird stacking error
1 Year Ago
Adjusted LODs of mannequins to reduce early culling, and also adjusted clothing LODs to transition at same time as base mannequin
1 Year Ago
Small boat crane prop LODs and COL, prefab setup
1 Year Ago
Moved farm vendors up to prevent clipping through floor
1 Year Ago
Fixed zfighting planks in supplies barge. Fixed floating cloth and some prop alignment in FC2 and ran S2P. Added wheel to small refinery; both deployed and static version
1 Year Ago
Raised height of weapons vendor due to legs clipping (supplies barge)
1 Year Ago
Small boat crane (LODs and COL pending)
1 Year Ago
S2P on FCs after farm changes
1 Year Ago
Added a few more chainlink fences around the farm
1 Year Ago
Removed random wood beam in FC2 (transform override). Fixed negative values on railroad planter collision. Added colliders to singular security doors.
1 Year Ago
Swapped out remaining world models on supplies and food market barges
1 Year Ago
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
1 Year Ago
Fixed incorrect LOD transform override on floating walkway corner piece. Fixed missing material on static fishing rod LODs. Fixed missing collision on static railroad planter.
1 Year Ago
Adjusted spawn height and nudge radius of boat spawners at shop in FC1 and FC2. Added collision around farm barge.
1 Year Ago
Changed boat shop location in floating city 2, ran S2P
1 Year Ago
S2P on FC3
1 Year Ago
Added recyclers to food market and supplies barge
1 Year Ago
Fixed missing material reference on dilapidated elevator