userIan Hendersoncancel
reporust_rebootcancel

4,096 Commits over 701 Days - 0.24cph!

2 Months Ago
Hide interaction modal in bootstrap
2 Months Ago
Experiment with async menu loading when going back to main menu on disconnect.
2 Months Ago
Fixed issues opening menu
2 Months Ago
Save us 20 ms when leaving a server. Present in the current game. Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy. Throw 'disconnected' toast when leaving a server.
2 Months Ago
Missed files
2 Months Ago
More dumb fixes
2 Months Ago
Ensure they are both set to off
2 Months Ago
Fixes for the crafted item and new item blur backgrounds
2 Months Ago
Use Application integration instead of my rubbish pipeline for those notifications
2 Months Ago
Fixed NRE when connecting to a server
2 Months Ago
Give the player a notification in the menu if a new rust version has been released on Steam. Pipeline to grab manifest changes with an event.
2 Months Ago
Hook up twitch drop data on the clientside
2 Months Ago
Wire up 'latest changeset' data on the clientside manifest
2 Months Ago
Remove UI window and fix escape captures
2 Months Ago
Fixed connection modal not opening after my last set of changes Ensure modded references the correct category counter
2 Months Ago
Allow UI_Window base implementations
2 Months Ago
Fixed new crafted item popup throwing NREs Removed old new item popup
2 Months Ago
Further session page and connection modal changes
2 Months Ago
▌▆▊▇▅▉▇█▍▍▆_▅_▄▆▅▇█▆_▋▌█ -> ▌▆▍▊
2 Months Ago
▆▍▍▅▊ ▊▍▍▌▉█ ▇▇▋█▋▄▉▊ █▇▊ ▄ ▉▉▍▉▅▅
2 Months Ago
Hook up learn more about rust plus Setup safe url open Connect to server button set active false
2 Months Ago
Wire up new session page. Seperate out connection modal parts. Remove a bunch of unneeded stuff for the session page.
2 Months Ago
snap_deployables -> main
2 Months Ago
Slightly increase the bounds of furnaces and shelves so they can be used with snapping
2 Months Ago
Setup new menu option for deployable snapping modes
2 Months Ago
Much cleaner wall snapping behaviour Setup custom corner padding on each deployable (set up large box)
2 Months Ago
Snap deployables into corners if you are close enough to the corner of the wall and holding 'shift' Math was a bit difficult here due to a lack of a general wall direction vector: calculating plane corner intersections with wall normals and rayhit points along the wall
2 Months Ago
Better commit message: Deployables of the same type will now snap together provided they are close enough. Boxes, Shelves will now auto snap etc.
2 Months Ago
Deployables of the same type will now snap together: Eg walls will snap together
2 Months Ago
Huge code cleanup Introduce two modes, simple or advanced snapping behaviours
3 Months Ago
More comments and minor code changes
3 Months Ago
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
3 Months Ago
snap_deployables -> main
3 Months Ago
More minor adjustments with placement code
3 Months Ago
Fix items like planters and furnaces from not snapping
3 Months Ago
Don't bother with any padding, the calculations seem to be perfect
3 Months Ago
Can't static the directions array, use a pooled list instead
3 Months Ago
Nicer fade ramp on store items
3 Months Ago
Change overlay base to use new sliced downwards gradient
3 Months Ago
snap_deployables -> main
3 Months Ago
Compile fix
3 Months Ago
Allow rotating with R when wall snapping
3 Months Ago
Cleanup
3 Months Ago
Can no longer use wall snapping to bypass max placement distances for objects Don't safely assume the first snap canditate will be valid
3 Months Ago
" Cooking workbench Mixing table Shelves Tier 1 -> Tier 3 workbench Small planter Large planter Bathtub and Railroad planter variants Fireplace Half shelves Fridge Sofa Legacy Furnace Table
3 Months Ago
Can wall snap: Storage locker Small wooden box Electric Furnace Furnace Bed Sleeping bag As well as tc, large box etc.
3 Months Ago
Swap to raw matricies since we dont have the transform at this point Cache raw entity on socket attribute setup Apply snapping logic to wooden large boxes Take bounds centre into consideration
3 Months Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
3 Months Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
3 Months Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments