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2,596 Commits over 548 Days - 0.20cph!

2 Months Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
2 Months Ago
- Fixed angle glitching backwards between each reload step
2 Months Ago
40% ~ increase on mini crossbow projectile velocity
2 Months Ago
- Fixed reload animations - Further polish and refinements to transitions
2 Months Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
3 Months Ago
primitive -> Aux2
3 Months Ago
Manifest
3 Months Ago
Fix wellipets hat skin id conflict with retro tool cupboard
3 Months Ago
Fixed two broken colliders
3 Months Ago
- Added siege tower prefab info - Removed colliders in model
3 Months Ago
Ensured siege tower constuctable has new sounds
3 Months Ago
Reduced siege tower guide scale again
3 Months Ago
primitive -> Aux2
3 Months Ago
Minicrossbow compile fix
3 Months Ago
Prevent siege tower middle door from being open on spawn
3 Months Ago
Cull siege towers door way later
3 Months Ago
Increased siege tower constructable prevent building
3 Months Ago
Fixed incorrect entity extents
3 Months Ago
Ensured crossbow sits correctly on players back with and without a backpack
3 Months Ago
- Fixed offset siege tower guide - Decreased guide mesh scale
3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
Stop fire arrow flames spawning below the player in 3p animations
3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
3 Months Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside
3 Months Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
3 Months Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
3 Months Ago
Minor entity value changes
3 Months Ago
Worldmodel changes
3 Months Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
3 Months Ago
Ensure idle animation is set to loop time
3 Months Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
3 Months Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
3 Months Ago
primitive -> 4ShotMiniCrossbow
3 Months Ago
Cant build siege weapon constructables when intersecting with a vehicle
3 Months Ago
Can build siege weapons on roads
3 Months Ago
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
3 Months Ago
primitive -> Aux2
3 Months Ago
Siege Tower: - Fixed middle door not getting closing notifications - Doors now dont auto close on closing, only opening
3 Months Ago
Can open top siege tower door even if you are close to it
3 Months Ago
Increased top ladder trigger volume on Siege Tower
3 Months Ago
Fix flickering artifacts when deploying the bow, legacy bow, crossbow or compound bow
3 Months Ago
3 Months Ago
Make scopes less of a big deal FOV wise on the mini crossbow
3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
primitive -> 4ShotMiniCrossbow
3 Months Ago
primitive -> Aux2
3 Months Ago
primitive -> 4ShotMiniCrossbow
3 Months Ago
compile error again
3 Months Ago
Balance changes