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2,596 Commits over 548 Days - 0.20cph!

5 Months Ago
Prevented work cart box model from going invisible due to the LOD
5 Months Ago
Moved box into the other corner (looks better on the above ground carts)
5 Months Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
5 Months Ago
Ensured towing visuals delete properly when the towing joint breaks
5 Months Ago
workcart_box -> main
5 Months Ago
Fixed other locos
5 Months Ago
- Box storage done the boring proper way - Protobuf gen - Broken locomotives that arent workcarts
5 Months Ago
siege_weapons -> Aux2
5 Months Ago
Reverted sockets
5 Months Ago
Another work around to priv checks with Vehicle_Large collliders
5 Months Ago
- Reverted Drawbridge LOD changes - Ensure siege tower volumes parent sleepers
5 Months Ago
- Dont show building priv on vehicle large entities just because you are authed - Add prevent building volume to constructable
5 Months Ago
Prevent invalid hash error
5 Months Ago
Siege tower: - Remove unneeded checks on parenting volumes
5 Months Ago
Better trigger parent volumes
5 Months Ago
Dont allow pushing the siege tower if your parent entity is the tower
5 Months Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
5 Months Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
5 Months Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
5 Months Ago
Added small ramp so its easier to get in and out of the tower
5 Months Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
5 Months Ago
legacy_shelter_revoke -> main
5 Months Ago
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
5 Months Ago
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted - Display a warning when hold placing the second shelter to tell you the first one will be nuked - Rebuilt phrases
5 Months Ago
workcart_box -> main
5 Months Ago
Fixed compile errors
5 Months Ago
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs
5 Months Ago
workcart_box -> main
5 Months Ago
- Force workcart to drop storage container loot
5 Months Ago
- Expanded box on workcart to 18 slots - Moved forward and up slightly to try and fix weird interaction issues - Changed lot drop location to on top in order to try and stop dropped loot clipping
5 Months Ago
workcart_box -> main
5 Months Ago
Add small box to the underground workcart
5 Months Ago
waterpump_minimum_depth_change -> main
5 Months Ago
Reduced required minimum depth on water pump so that its usable in the new rivers
5 Months Ago
propane_stack_size -> main
5 Months Ago
Update Propane Tank stack size from 5 -> 20
5 Months Ago
Mini crossbow icon render setup and icon
5 Months Ago
Mini crossbow: - Swapped world model to use the viewmodel for just now - Added multi swap arrow script to support multiple swap arrows in different slots
5 Months Ago
main -> 4ShotMiniCrossbow
5 Months Ago
main -> vines
5 Months Ago
wip: Siege Tower~ - Fixed really annoying metal pole colliders - Middle wheels didnt have world colliders
5 Months Ago
fix: Fixed some colliders on siegetower not showing collider effects
5 Months Ago
wip: - Siege tower third floor collider improvments - Second floor finished
5 Months Ago
wip: Second floor detail colliders
5 Months Ago
Fixed broken packing attributes
5 Months Ago
Implement the packed attribute: - Should we send this sync var itself or with all other sync vars - This allows the user to weigh up header cost of sending the sync var alone vs along with all other sync vars - Only sends this specific var if its dirty, whereas packed sync vars are all resend even if only one is dirty
5 Months Ago
wip: Kill sync var tick on object death
5 Months Ago
Clean debug text
5 Months Ago
wip: Automatically sync vars should any change. Uses a polling method for now: - Invoke poll in fixed repeat time - Syncvar handler no longer requires default value
5 Months Ago
Perform type checks on initial sync var generation pass