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2,645 Commits over 548 Days - 0.20cph!

5 Months Ago
wip: working server -> client syncing
5 Months Ago
wip: Took me a day to realise there were seperate writer methods for client and server
5 Months Ago
Server receive methods - Setup testing - More logcs - Client sync var debugging
5 Months Ago
Setup both client and server send methods
5 Months Ago
Generated code compile errors
5 Months Ago
- Added sync var handlers to detect changes in sync vars - Generated at code gen - Overridable methods to check if should update and reset update checks
5 Months Ago
- Successfully made read/write serverside methods for any sync var contained inside an entity - Managed to remove variable ids and rely on constant ordering/reading (sync vars are now cheaper than RPCs bandwith wise) - Pack all sync vars into one packet (might need adjustment) - Cleaned up code - Fixed a bunch of generation errors
5 Months Ago
- Added sync var receive code gen (net read method infered from variable type) - Sync var pooled strings added to manifest
5 Months Ago
- SyncVar write and send methods - Start of codegen
5 Months Ago
- BaseNetworkable & EntityComponent methods - Remove ServerManager receive method for now - Fill out client receive method for sync var - Handle message case in Client.Connection
5 Months Ago
- Added attribute (toggleable client authority) - Limit SyncVars to a set of 14 specific types - Static helper methods
5 Months Ago
- Added packet id - Handle message case in ServerManager - Initial OnSyncVarMessage method
5 Months Ago
- Fixed issue causing effects to spawn inside siege tower - Removed left over mesh renderers - Renamed some colliders
5 Months Ago
Further changes to new siege tower model: - Setup 50%~ of the detail colliders - Fixed wheel orientation - Added catapult wheels to the tower
5 Months Ago
Moed ladders to be compatable with new siege tower model
5 Months Ago
main -> vines
5 Months Ago
Possible gesture pack fix. Added meta name and rebuilt manifest.
5 Months Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
5 Months Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
5 Months Ago
Fix viewmodel errors Rebuild manifest
5 Months Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood
5 Months Ago
Renamed '4 shot mini crossbow' to 'mini crossbow'
5 Months Ago
Fixed handle towing visuals nre when joining into a map with removed siege weapons
5 Months Ago
Setup crossbow world model - Setup colliders and alignment
5 Months Ago
Used prefab instead
5 Months Ago
Changed world model to be blockout
5 Months Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest
5 Months Ago
Initial item setup, just a duplicated crossbow for now
5 Months Ago
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
5 Months Ago
Impose use distance on request raise
5 Months Ago
Codegen (was getting errors)
5 Months Ago
Restored catapult files
5 Months Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
5 Months Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
5 Months Ago
Fixed pulling and pushing siege tower
5 Months Ago
siege_weapons -> Aux2
5 Months Ago
Ensure you cant lead a horse thats towing a siege weapon
5 Months Ago
Horse will send detach packets on death if towing an entity
5 Months Ago
Missing prefabs
5 Months Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
5 Months Ago
- Fixed weird starting health of doors - Healing any door heals them all
5 Months Ago
Ensured main door isnt able to be picked up
5 Months Ago
Fixed battering ram wheel axis after model change
5 Months Ago
- Fixed catapult packet being checked rather than siege tower - Ensured proper post server load setup - Is loading save checks
5 Months Ago
-Siege tower door shelter style setup -Siege tower doors forward all damage to siege tower and vice versa -Setup new system to grab all the doors at once -System to prevent recursive damage
5 Months Ago
Siege tower doors can no longer be removed or opened by NPCs
5 Months Ago
If taken longer than a few seconds to raise the siege tower then gve up
5 Months Ago
Adjusted raise command Prefab Adjustments Removal of logs New approach to raising
5 Months Ago
Fixed siege tower raising
5 Months Ago
Compile errors