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6,048 Commits over 974 Days - 0.26cph!

1 Year Ago
Setup mini crossbow root object
1 Year Ago
Bypass stationary system (particles only) on small fireballs
1 Year Ago
Effects: Correctly inverse transform point should we hit an entity
1 Year Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
1 Year Ago
Stop effect offsets going crazy when hitting an entity
1 Year Ago
Fix mini crossbow pushing some NREs
1 Year Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
1 Year Ago
Incorrect effects path fix
1 Year Ago
Use 'UseCustomEffect' instead of is valid check
1 Year Ago
Added ability to inject custom impact effects - Supports client predicted effects and server effects - Supports various types of position offsets - Supports various types of normal orientation - Supports overriding returned effect path
1 Year Ago
cookingv2 -> bees
1 Year Ago
Reduce some random clockwise rotations on mini crossbow
1 Year Ago
Revert 'rock formation huge e' materials back to what they should be
1 Year Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
1 Year Ago
Fixed bottom siege tower drawbridge not having sound
1 Year Ago
Minicrossbow ClientInit NRE fix
1 Year Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
1 Year Ago
Translate constructable blocked by vehicle message
1 Year Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
1 Year Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
1 Year Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
1 Year Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
1 Year Ago
- Added natural beehive (drops honeycomb) - Honeycomb description - Manifest
1 Year Ago
Angry bee swarm experiments
1 Year Ago
- Code cleanup - Can pickup hive if theres no honeycomb left inside (you lose the bees inside on pickup)
1 Year Ago
- Added honeycomb - Beehive now stores items (honeyomb) - Beehives generate more honeycomb the more bees are inside - Bee's wont generate unless theres some initial honeycomb inside the hive
1 Year Ago
Swapped beehive prefab over to using new blockout
1 Year Ago
main -> bees
1 Year Ago
Expand siege tower constructable deploy volume
1 Year Ago
- Bradley APC can now destroy barricades - Siege weapon constructables can now be smashed by train
1 Year Ago
Travellling vendor will now break siege weapon constructables on the road
1 Year Ago
Fixed crossbow 3p arrows not updating
1 Year Ago
Make towing visuals rope less loose to avoid it clipping into the floor
1 Year Ago
YOLO commit. Around 960 ~ prefabs and meta files
1 Year Ago
Fix mini crossbow backpack offset again
1 Year Ago
Manifest
1 Year Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
1 Year Ago
Fixed a bug I introduced on doors
1 Year Ago
Fixed Door OnObjects throwing NRE if entityContents is null
1 Year Ago
Compile fix
1 Year Ago
- Further polish on layer changes - Fixed bug causing animation curve to not run fully through - Ensured timer duration works ass expected - Added big ass note to the top of the file - Worked on further hiding some bow manipulations
1 Year Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Implemented new quicker animations
1 Year Ago
- Experiments with ballista - Missing prefabs
1 Year Ago
primitive -> 4ShotMiniCrossbow
1 Year Ago
- Cleaned up siege tower ramp colliders - Ensured transition onto siege tower ramp and into the door are smooth
1 Year Ago
Rotated Crossbow worldmodel again
1 Year Ago
Added right click method to print out npc vending orders into a nice text format