userIan Hendersoncancel
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4,661 Commits over 762 Days - 0.25cph!

1 Year Ago
Halved orbitstrafe rotation speed when first moving into position
1 Year Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
1 Year Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
1 Year Ago
Bunch of viewing vector zero checks before running through lookrotation
1 Year Ago
Ensured thwop and engine lerp and clamped between 0 and 1
1 Year Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
1 Year Ago
merge main
1 Year Ago
Fix editor gizmos null error
1 Year Ago
Fix editor gizmos error for cargoship
1 Year Ago
Merge main
1 Year Ago
Merge container_delays
1 Year Ago
harbor 2 path topology
1 Year Ago
Harbor 1 path topology take 2
1 Year Ago
Cherry pick harbor 1 topology sets
1 Year Ago
Harbor 1 docking path set topology
1 Year Ago
Reverted mesh lod changes :)
1 Year Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
1 Year Ago
Codegen
1 Year Ago
Added boolean to allow cargo to dock to any harbor that it comes across
1 Year Ago
Allow repeat docking command
1 Year Ago
Added debug commands to dump cargo current state
1 Year Ago
command to print harbor indexes and positions
1 Year Ago
debug docking is now a server var
1 Year Ago
Merge main
1 Year Ago
merge patrol_helicopter_revision
1 Year Ago
Removed a few sneaky logs Codegen
1 Year Ago
Merge main
1 Year Ago
Codegen
1 Year Ago
Fixed rotation viewing vector zero
1 Year Ago
checked in main
1 Year Ago
Convar'd flee damage percentage Adjusted zone stale time, danger zone size and max zones 'cache' size
1 Year Ago
Wrote system to cull least active zone if danger zones overflow cache
1 Year Ago
Heli now filters its targets based on the danger of the zone they are in
1 Year Ago
Increased orbit distance Refactor of napalm time handling in orbitstrafe
1 Year Ago
Re-enabled debugging stuff Flee positions are picked better again Fixed more orbital lock issues Fixed problem with using napalm in no go zones Swapped zones to check positions, rather than players Strafe no go check Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
1 Year Ago
Fixed another possible distance check which could be locking an orbit state
1 Year Ago
Removed some extra debugs that should've been hidden
1 Year Ago
Fixed possible way to stay fixed in orbit state
1 Year Ago
Merge patrol heli revision
1 Year Ago
Fixed bug causing strafe to be locked waiting for rotation Fixed some napalm bugs
1 Year Ago
Move further on flee Orbit strafe now supports napalm Fixed bug that could cause heli to be aggro'd after death
1 Year Ago
Fixed crazy flee height Made rocket aimcone a bit less crazy
1 Year Ago
Swapped a distance check to distance 2d
1 Year Ago
reduced orbit strafe distance
1 Year Ago
Fixed? RPC error on being killed with rocket
1 Year Ago
Third time the charm?
1 Year Ago
Removed ddraws
1 Year Ago
Fix build errors
1 Year Ago
editor check for ddraw
1 Year Ago
Check in patrol_helicopter_revision