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6,035 Commits over 974 Days - 0.26cph!

2 Years Ago
Vendor will attempt to straighten itself up once it pulls over
2 Years Ago
Code cleanup Exposed more things as variables Pullover timer added
2 Years Ago
Basic setup for pulling over
2 Years Ago
Remove translation debug logs
2 Years Ago
Merge main
2 Years Ago
Successfully ignores people who try to block its path
2 Years Ago
Debug lists Ensure targets are in the right dictionaries Ignored players are now properly removed from the blockers list
2 Years Ago
Added admin convar to allow all player based skinned mesh renderers to be able to enable/disable update offscreen. Enabled will prevent popping of players at corners of frames when doing cinematics
2 Years Ago
Fixed argument exceptions in dictionary
2 Years Ago
Fixed broken Rowboat prefab
2 Years Ago
Removed rubbish
2 Years Ago
Fixed broken rowboat prefab
2 Years Ago
Setup map marker update on invokerepeating rather than FixedUpdate
2 Years Ago
Merge main
2 Years Ago
Front blocker list now actually considered Main patrons list swapped to dictionary
2 Years Ago
Further optimisations Pooling used for other lists
2 Years Ago
Now checks list of hits instead Pooled list InvokeRepeating on obstacle update
2 Years Ago
Removed gesture stop
2 Years Ago
Fixed issues with scrap4sale in bandit
2 Years Ago
Green mat
2 Years Ago
Fixed weird merge issues Fixed scene not being pushed
2 Years Ago
Merge main - that was a pain
2 Years Ago
Clean up player target code Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons Now travels on roads supplied from new list
2 Years Ago
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
2 Years Ago
Fixed broken load method
2 Years Ago
Merge LOD conversion multiselect
2 Years Ago
Made RendererLOD conversion multi selectable
2 Years Ago
Code cleanup
2 Years Ago
Add subtle wind offset and sway
2 Years Ago
Reimplemented movement tilt
2 Years Ago
Added smooth time. New direction calculations
2 Years Ago
Heli now sways rotation
2 Years Ago
Changed GetHackableCrates over to just checking the child entities, and set to private
2 Years Ago
Build phrases
2 Years Ago
Fixed saving issue with debug language
2 Years Ago
Set default debug language back to 0 - sorry!
2 Years Ago
Prevent heli from crashing at quarry
2 Years Ago
Patrol points now take the height of the ground into consideration
2 Years Ago
Patrol heli now more likely to grab a position from the first 70% of the map. Avoiding the edges
2 Years Ago
Patrol heli now drops flares when entering a flee. Should help give some player feedback
2 Years Ago
Restored files
2 Years Ago
Additional check to ensure heli wont retire when dead. Hopefully patch not crashing when rotors disabled Doubled heli lifetime from 15 mins to 30 mins, to give more time due to the flee states Increased linger time when trying to retire and been damaged recently
2 Years Ago
Hack to ensure damage effect comes up
2 Years Ago
Can now grab count of hackable counts on cargo Cargo will now stay long enough for the last crate to be looted should it exist
2 Years Ago
Merge main
2 Years Ago
Merge main - fix conflicts
2 Years Ago
Merge main - fixed conflicts
2 Years Ago
Overheating now causes food and hunger penalty instead of health loss
2 Years Ago
Ensure scientists won't be targetted by heli
2 Years Ago
Compile fix