userIan Hendersoncancel

6,033 Commits over 974 Days - 0.26cph!

2 Years Ago
Only stop for bradley
2 Years Ago
Fixed vendor not restarting properly after stopping
2 Years Ago
Merge main
2 Years Ago
Initial work on stopping for bradders
2 Years Ago
Setup vehicle pusher in front of vendor - shunts cars away
2 Years Ago
Fixed collider issues on sentrys again
2 Years Ago
Fiannly got turrets working on vendor
2 Years Ago
Merge main
2 Years Ago
Fixed broken machine
2 Years Ago
Update manifest
2 Years Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
2 Years Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
2 Years Ago
Vendor can now be stopped by a player gesture Used a state machine instead
2 Years Ago
Setup sell orders properly Add targetting system
2 Years Ago
Added vending machine. Setup custom sell orders. Disabled colliders on client.
2 Years Ago
Added a low pass smoothing filter to steering as well as tweaking existing steer deadzone values. Outside of deadzone now ensures straight wheels
2 Years Ago
Added steering deadzone to avoid over corrections
2 Years Ago
We travelling!
2 Years Ago
Add debug print outs for steering
2 Years Ago
Fixed issues with rigidbodies. Increased target throttle
2 Years Ago
Fixed Harry Potter car
2 Years Ago
Fixed vendor recreating itself
2 Years Ago
Changed cargo time to ensure the last crate can be looted should cargo egress whilst finished docking
2 Years Ago
Add network time fix
2 Years Ago
Fixed is client checks
2 Years Ago
Fix dodgy rigidbody linls
2 Years Ago
Path invalid errors patched
2 Years Ago
Fixed vendor test scene
2 Years Ago
Merge main
2 Years Ago
Fixed off alignment
2 Years Ago
Ensure cargoships docking path for harbor 2 is properly centered
2 Years Ago
Prevent heli from trying to crash at underwater labs
2 Years Ago
Merged helicopter fixes
2 Years Ago
Removed debug stuff
2 Years Ago
Bunch more targetting bugs fixed Had to revert damage checks and 0 hp workaround Modified zone sizes again
2 Years Ago
Fixed exploding heli in mid air without crashing Another attempt to fix this neverending orbit bug :)
2 Years Ago
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
2 Years Ago
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
2 Years Ago
Prevent further damage to heli once in death state Ensure death spinout location is located on the floor
2 Years Ago
Ensure some space is allocated for collisions prior to the death spinout
2 Years Ago
Added convar to disable monument crashing
2 Years Ago
Ensured monuments that have default tier don't slip through the cracks
2 Years Ago
Additional check for monument type
2 Years Ago
Heli will ignore tier 0 monuments: ice lakes, swamps, caves, etc.
2 Years Ago
Sorted phrases after main merge
2 Years Ago
S2P again
2 Years Ago
Merge main
2 Years Ago
Removed unneeded print outs
2 Years Ago
Ensured is localised setup for shopkeepers
2 Years Ago
Added fishing village, bandit town and outpost shopkeeper tokens