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6,029 Commits over 974 Days - 0.26cph!

12 Days Ago
Fix the camera animation going off in a random direction and causing a random pop - used jarryds method
12 Days Ago
Dont turn the yaw back to 0 when reloading 50cal - it's not needed
12 Days Ago
main -> 50cal_animation_improvements
12 Days Ago
deployable_snapping_settings_fix -> main
12 Days Ago
Fix diffferent snap modes not properly registering on the server
13 Days Ago
industrial_conveyor_network_optimize -> main
13 Days Ago
Unbusy has to call the full update because we are .5s later
13 Days Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
13 Days Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
13 Days Ago
network_analyser_rebuild -> main
13 Days Ago
Full remake of the network analyser UI. Supports: - looking at a delta (last x seconds) - Pin/Compare snapshots side by side - Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
13 Days Ago
50cal_animation_improvements -> main
13 Days Ago
player_loot_mark_dirty_fix -> main
13 Days Ago
Remove repeated allocation in PlayerLoot::MarkDirty
13 Days Ago
Fix 'elbow-ness' a little on the front turret
14 Days Ago
New rear turret IK curves
14 Days Ago
Map hand ik to a curve instead of using raw values (just like the parachute) - Good first pass curve on front - Good first pass curve on rear Map distance to turret during reload to a curve. Reduces snapping on the rear turret at the end of animations - Good first pass curve on rear
14 Days Ago
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
14 Days Ago
main -> 50cal_animation_improvements
14 Days Ago
mountable_rollback -> main
14 Days Ago
Refactor tick parent history into TickHistory
14 Days Ago
Set parenthistory to false as default
14 Days Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
14 Days Ago
Fix rear turret having incorrect animator time setting
14 Days Ago
main -> mountable_rollback
14 Days Ago
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
15 Days Ago
steam_icons_upload_refactor_2 -> main
15 Days Ago
Update 145674 for the current codebase
15 Days Ago
Cleanup Make sure its explicitly named/works with only parents Parenting doesnt allow to mountables all the time so going down a pure parenting route catches the cases we need
16 Days Ago
main -> mountable_rollback
16 Days Ago
demo_breaking_fix -> main
16 Days Ago
Fix demos removing certain entities during initial playback Was most apparent with global broadcast entities and would often result in Cargo Ship not being there during playback
17 Days Ago
- Add a serverside convar to be able to toggle it on/off - Parameter-less constructor to Deque so it can be pooled - Codegen
17 Days Ago
Initial attempt at mountable rollback to fix 'projectile invalid' when attacking a player thats on a mini or zipline etc. We cheat by only storing player relative positions to avoid rolling back mountables physics positions Each client will allocate and store the last 16 ticks. 192 bytes for each mounted player, which is reused via the pool. Retain old behaviour if not mounted hit or if the last 16 ticks aren't available
17 Days Ago
demo_scrubbing_optimizations -> main
19 Days Ago
Dont allocate a new hashset everytime we jump to a new point on the timeline
19 Days Ago
Stop every demo scrub from allocating a new BaseNetworkable list
19 Days Ago
boomerang_model_dupe_fix -> main
19 Days Ago
Prevent a duplicated Boomerang model (not functional) appearing on the ground if you're killed whilst its returning to you
19 Days Ago
binoculars_ultrawide_fixes -> main
19 Days Ago
Fix binocular eyes seperating on ultrawide resolutions https://files.facepunch.com/ianhenderson/1b2211b1/sKu5bcwjHI.png
19 Days Ago
main -> PlayerRigUpdate2
20 Days Ago
disable_ping_estimation_again -> main
20 Days Ago
Turn off ping estimator again. Will prevent ICMP tranmssion errors on some Windows Servers. Unix is unaffected.
20 Days Ago
main -> custom_;loadingmessages_newlines
20 Days Ago
\n is not working for loading messages. Support br and ensure its not stripped out as it was before
20 Days Ago
cargo_map_marker_fix_2 -> main
20 Days Ago
Fix cargo crates appearing underneath cargo map marker when joining games with a cargo ship already roaming around
20 Days Ago
main -> game_room_dlc
21 Days Ago
game_room_dlc_pool -> game_room_dlc