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4,096 Commits over 701 Days - 0.24cph!

18 Days Ago
integrated_protobufs -> main
18 Days Ago
Minor colour changes
19 Days Ago
Deleted old proto folder Protobufs now reference the one inside the game assets
19 Days Ago
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
19 Days Ago
🎉 Successfully generating accepted protobufs in editor
19 Days Ago
Generate into the data plugin folder as normal
19 Days Ago
Add into codegen Seperate generation code into its old assembly
19 Days Ago
team_bag_labels -> main
19 Days Ago
Another NRE that could've snuck in
19 Days Ago
Extra NRE safety check
19 Days Ago
main -> team_bag_labels
19 Days Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
19 Days Ago
chicken_coop_indoor_sunlight -> main
19 Days Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
19 Days Ago
screen_rocket_distortion_fix -> main
19 Days Ago
Fix NRE
19 Days Ago
Stop explosion effects staying on your screen after death in some cases
19 Days Ago
naval_update -> scientist_rhib
19 Days Ago
main -> naval_update
20 Days Ago
team_bag_labels -> main
20 Days Ago
Compile fix
20 Days Ago
team_bag_labels -> main
20 Days Ago
We dont need to use id's scrap them and just forward the display name. Dont work if we are using streamermode
20 Days Ago
Fix bug preventing sleeping bag from receiving the RPC call Use get for encrypted value Layout changes Add a popup animation
20 Days Ago
When looking at a bag: display the owners name above the tooltip provided its a teammate
20 Days Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
20 Days Ago
Missed file
20 Days Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
20 Days Ago
Optimise ItemManager::Initialize Linq Queries
20 Days Ago
Add Zlinq to the project
24 Days Ago
convar to help test prepare for missions
24 Days Ago
Revert back to simpler save method Abandon mission instead of trying to use reset to defaults
24 Days Ago
more_browser_fixes -> main
24 Days Ago
Fix bug showing 'prioritise premium' as being off even though it was on
24 Days Ago
Set 'ShowEmpty' to false by default Update tab boxes on open
25 Days Ago
fix_server_browser_missing_servers -> main
26 Days Ago
tutorial_mission_reset_nre_fix -> main
26 Days Ago
Ensure logic still works if the skipped mission was the active mission
26 Days Ago
tutorial_mission_reset_nre_fix -> main
26 Days Ago
Dont serialize null missions Dont serialize default state missions
26 Days Ago
mission_isstarted_nre -> main
26 Days Ago
Try/catch mission think system
26 Days Ago
mission_isstarted_nre -> main
26 Days Ago
Fix mission 'is started' NRE
26 Days Ago
Allow AI to drive anything derived from BaseVehicle New custom upload loop. Safely turned on/off if AI is assigned HasDriver flag set but mounting logic stays the same
26 Days Ago
Play an on/off animation on the maps when the engine is toggled on or off Map system refactor and storing in its own file Folder cleanup
27 Days Ago
restore_old_sorting -> main
27 Days Ago
Baked defaults into play prefab
27 Days Ago
Changed default orderBy string to match new intended behaviour
27 Days Ago
Restore default sorting to be ping then pop (like the old menu)